Industry News · Platforms statistics

Roblox Statistics 2026: Daily Active Users, Bookings, Revenue, DevEx Payouts and Player Records

By , Data & Market Research LeadFigures checked by Rayyan OmarEvery figure re-checked

Roblox averaged 123 million daily active users in Q2 2026, its latest reported quarter, down from a record 151.5 million in Q3 2025. Users spent 29 billion hours on Roblox that quarter. In 2025 Roblox booked $6.8 billion and paid creators $1.5 billion. Every figure links to Roblox’s own filings.

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Bar chart of Roblox average daily active users per quarter according to Roblox, from 66.1 million in Q1 2023 to a record 151.5 million in Q3 2025 and 123 million in Q2 2026

Key takeaways

  • Roblox’s audience peaked at 151.5 million daily active users in Q3 2025, the summer of Grow a Garden and Steal a Brainrot, and has eased to 123 million, still 10% more than a year earlier.
  • 2025 was Roblox’s biggest year: 127 million average daily users, 123.9 billion hours, $6.8 billion of bookings (up 55%) and $4.9 billion of revenue, yet still a $1.07 billion net loss.
  • Growth has stalled in 2026. Q2 bookings rose only 8%, and Roblox expects Q3 bookings to fall 14–18% as a younger audience spends less per hour and a new recommendation algorithm favours retention.
  • Most players are outside North America (82% of daily users), but the US and Canada still bring 57% of revenue; a US or Canadian daily user brings in $38.63 a quarter, against $4.90 in Asia-Pacific.
  • Creators earned $1.5 billion through the Developer Exchange in 2025, up 63%, after Roblox raised the cash-out rate to $0.0038 per earned Robux. More than 23,500 creators were paid.
  • Roblox set a platform record of more than 45 million concurrent users on 23 August 2025, and a single game, Steal a Brainrot, reached 25 million at once.

Key figures

123 million

average daily active users (DAUs) on Roblox

Up 10% from 112 million a year earlier and down from 132 million in Q1 2026. Roblox counts accounts, not people.

151.5 million

average daily active users in Roblox’s record quarter

Up 70% year on year and 36% on the previous quarter, driven by viral hits such as Grow a Garden and Steal a Brainrot.

Q3 2025 (July–September 2025)Roblox Corporation ↗

$4.89 billion

Roblox revenue in 2025

$4,890.6 million, up 36% from $3,602.0 million in 2024.

Year ended 31 December 2025Roblox Corporation ↗

$1.50 billion

paid to creators through the Developer Exchange (DevEx) in 2025

$1,503.1 million, up 63% from $922.8 million in 2024, after a higher cash-out rate and the summer’s viral hits.

Year ended 31 December 2025Roblox Corporation ↗

Over 45 million

concurrent users on Roblox, the platform record

Set on 23 August 2025. Roblox served the peak partly with “cloud bursting” to third-party cloud capacity.

27.0 million

average monthly unique payers on Roblox

Accounts that paid or redeemed a prepaid card in a month. Up 15% year on year, down from a peak of 36.7 million in Q4 2025.

How many people play Roblox?

123 million

average daily active users (DAUs) on Roblox

Up 10% from 112 million a year earlier and down from 132 million in Q1 2026. Roblox counts accounts, not people.

151.5 million

average daily active users in Roblox’s record quarter

Up 70% year on year and 36% on the previous quarter, driven by viral hits such as Grow a Garden and Steal a Brainrot.

Q3 2025 (July–September 2025)Roblox Corporation ↗

Roblox average daily active users per quarter

Q1 202366.1M
Q2 202365.5M
Q3 202370.2M
Q4 202371.5M
Q1 202477.7M
Q2 202479.5M
Q3 202488.9M
Q4 202485.3M
Q1 202597.8M
Q2 2025111.8M
Q3 2025151.5M
Q4 2025144M
Q1 2026132M
Q2 2026123M
Millions of daily active users, averaged over each quarter, Q1 2023 – Q2 2026. From Q4 2025 Roblox reports in whole millions, so those quarters have no decimal.

Source: Roblox Corporation — Roblox Reports First Quarter 2023 Financial Results; Roblox Corporation — Roblox Reports Second Quarter 2023 Financial Results; Roblox Corporation — Roblox Reports Third Quarter 2023 Financial Results; Roblox Corporation — Roblox Reports Fourth Quarter and Full Year 2023 Financial Results; Roblox Corporation — Roblox Reports First Quarter 2024 Financial Results; Roblox Corporation — Roblox Reports Second Quarter 2024 Financial Results; Roblox Corporation — Roblox Reports Third Quarter 2024 Financial Results; Roblox Corporation — Roblox Reports Fourth Quarter and Full Year 2024 Financial Results; Roblox Corporation — Roblox Reports First Quarter 2025 Financial Results; Roblox Corporation — Roblox Reports Second Quarter 2025 Financial Results; Roblox Corporation — Q3 2025 Shareholder Letter (Form 8-K, Exhibit 99.1); Roblox Corporation — Q2 2026 Supplemental Materials

Roblox average daily active users per year

201917.6M
202032.6M
202145.5M
202256.0M
202368.4M
202482.9M
2025127M
Millions of daily active users, averaged over each calendar year.

Source: Roblox Corporation — Annual Report on Form 10-K for 2021; Roblox Corporation — Annual Report on Form 10-K for 2022; Roblox Corporation — Annual Report on Form 10-K for 2023; Roblox Corporation — Annual Report on Form 10-K for 2024; Roblox Corporation — Annual Report on Form 10-K for 2025

Roblox grew steadily by about 20% a year from 2022 to 2024, then jumped in 2025. Daily users rose from 85.3 million in Q4 2024 to 151.5 million in Q3 2025 as a run of viral games pulled in new players, especially teenagers and players outside North America. Since then the count has fallen for three quarters in a row. Roblox points to the December 2025 ban in Russia, mandatory age checks for chat from January 2026, and tough comparisons with the viral summer of 2025. Q2 2026 was still 10% above Q2 2025.[14][6][4][1]

Roblox users by region and age

41 million

daily active users in Asia-Pacific, Roblox’s largest region

Ahead of Rest of world (34 million), Europe (26 million) and the US and Canada (22 million).

Q2 2026 (April–June 2026)Roblox Corporation ↗

82%

share of Roblox daily users outside the US and Canada

Those users brought in 43% of revenue. In 2021 the split was 74% of users and 32% of revenue.

+67% and +64%

year-on-year growth in daily users in Japan and India

Against 6% growth in the US and Canada in the same quarter.

Q2 2026 (April–June 2026)Roblox Corporation ↗

57%

share of Roblox daily users who had completed an age check

Age checks became mandatory for chat worldwide in January 2026. The US and Australia passed 70%; Roblox’s long-term goal is 90%.

35% / 38% / 27%

share of age-checked users aged under 13 / 13–17 / 18 and over

Seven days to 30 June 2026. Roblox notes it is an estimate from age-checked accounts and not comparable with its older self-reported age data.

Seven days ended 30 June 2026Roblox Corporation ↗

+32%

year-on-year growth in US daily users aged 18 and over

Their hours grew 27%. Roblox says US adults spend over 50% more than US users under 18.

Q2 2026 (April–June 2026)Roblox Corporation ↗
Q2 2026 against Q2 2025. DAUs in millions; bookings in US$ millions; ABPDAU in US$ per daily user per quarter.
RegionDAUs Q2 2026DAUs Q2 2025Bookings Q2 2026Bookings Q2 2025ABPDAU Q2 2026ABPDAU Q2 2025
US & Canada2221$843$839$38.63$40.69
Europe2626$345$294$13.35$11.49
Asia-Pacific4136$200$176$4.90$4.95
Rest of world3430$168$129$4.88$4.29
Total123112$1,557$1,438$12.66$12.86

Users are placed by the IP address used when the account was registered; bookings by the payer’s billing country. Regions may not add to the total because of rounding.

Source: Roblox Corporation — Q2 2026 Supplemental Materials

Asia-Pacific has more Roblox players than any other region, yet earns the least per player: a daily user in the US or Canada brought in almost eight times as much as one in Asia-Pacific in Q2 2026. That gap is why growth in India, Indonesia and Japan adds users faster than money. Europe is the bright spot for spending, with bookings up 18% while its user count was flat.[2][1]

Hours played and concurrent player records

Over 45 million

concurrent users on Roblox, the platform record

Set on 23 August 2025. Roblox served the peak partly with “cloud bursting” to third-party cloud capacity.

25 million

concurrent players in Steal a Brainrot, a single Roblox game

Roblox calls it an all-time record. Roblox says the game was launched in four months by a group of young developers. Its Q3 2025 letter dates the peak to October 2025, its Q4 2025 letter to September.

Nearly 22 million

concurrent players in Grow a Garden

Roblox says this was, at the time, a world record for the most concurrent players in a video game.

About 20%

share of Roblox hours spent in the top 10 games

Down from 30% in the same quarter three years earlier, as play spreads across more games.

Q2 2026 (April–June 2026)Roblox Corporation ↗

Hours spent on Roblox per quarter

Q1 202314.5B
Q2 202314.0B
Q3 202316.0B
Q4 202315.5B
Q1 202416.7B
Q2 202417.4B
Q3 202420.7B
Q4 202418.7B
Q1 202521.7B
Q2 202527.4B
Q3 202539.6B
Q4 202535B
Q1 202631B
Q2 202629B
Billions of hours engaged, Q1 2023 – Q2 2026.

Source: Roblox Corporation — Roblox Reports First Quarter 2023 Financial Results; Roblox Corporation — Roblox Reports Second Quarter 2023 Financial Results; Roblox Corporation — Roblox Reports Third Quarter 2023 Financial Results; Roblox Corporation — Roblox Reports Fourth Quarter and Full Year 2023 Financial Results; Roblox Corporation — Roblox Reports First Quarter 2024 Financial Results; Roblox Corporation — Roblox Reports Second Quarter 2024 Financial Results; Roblox Corporation — Roblox Reports Third Quarter 2024 Financial Results; Roblox Corporation — Roblox Reports Fourth Quarter and Full Year 2024 Financial Results; Roblox Corporation — Roblox Reports First Quarter 2025 Financial Results; Roblox Corporation — Roblox Reports Second Quarter 2025 Financial Results; Roblox Corporation — Q3 2025 Shareholder Letter (Form 8-K, Exhibit 99.1); Roblox Corporation — Q2 2026 Supplemental Materials

Billions of hours engaged per calendar year, and Roblox’s average hours per daily user per day.
YearHours engagedHours per DAU per day
201913.7—
202030.6—
202141.42.5
202249.32.4
202360.02.4
202473.52.4
2025123.92.7

Hours include time in games, Roblox Studio, chat and avatar editing, plus some idle time Roblox cannot separate out.

Source: Roblox Corporation — Annual Report on Form 10-K for 2021; Roblox Corporation — Annual Report on Form 10-K for 2022; Roblox Corporation — Annual Report on Form 10-K for 2023; Roblox Corporation — Annual Report on Form 10-K for 2024; Roblox Corporation — Annual Report on Form 10-K for 2025

Roblox’s concurrency record of more than 45 million users came on 23 August 2025, during the run of Grow a Garden (nearly 22 million players at once in July) and Steal a Brainrot (25 million). Roblox says each of those games peaked above what the whole platform managed a year earlier. Play has since spread out: the top 10 games took about 20% of hours in Q2 2026, against 30% three years earlier, although the top 50 still hold about half of in-game time.[6][5][1][7]

How much money does Roblox make?

$1,469 million

Roblox revenue in the quarter

Up 36% from $1,081 million. Revenue still includes deferred bookings from 2025, so it rose while bookings slowed.

Q2 2026 (April–June 2026)Roblox Corporation ↗

$1,557 million

Roblox bookings (Robux and subscription sales) in the quarter

Up 8% from $1,438 million, the low end of Roblox’s own guidance.

Q2 2026 (April–June 2026)Roblox Corporation ↗

$4.89 billion

Roblox revenue in 2025

$4,890.6 million, up 36% from $3,602.0 million in 2024.

Year ended 31 December 2025Roblox Corporation ↗

$2,222 million

bookings in Roblox’s best quarter

Q4 2025, up 63% year on year. Q4, the holiday quarter, has been Roblox’s strongest quarter for bookings in every year shown here.

Q4 2025 (October–December 2025)Roblox Corporation ↗

$1.07 billion

Roblox consolidated net loss in 2025

$1,071.6 million, against $940.6 million in 2024. Roblox has reported a net loss every year since 2019.

$185 million

Roblox consolidated net loss in the quarter

Narrower than $280 million a year earlier. Adjusted EBITDA was $152 million.

Q2 2026 (April–June 2026)Roblox Corporation ↗

$1.35 billion

Roblox free cash flow in 2025

$1,352.9 million, up from $641.3 million in 2024. Cash comes in at purchase, long before revenue is recognised.

Year ended 31 December 2025Roblox Corporation ↗

−14% to −18%

year-on-year change in bookings Roblox expects for Q3 2026

$1,576–1,653 million, against $1,922 million in the viral Q3 2025. Revenue is guided up 4–10%, to $1,413–1,490 million.

Q3 2026 guidance, issued 30 July 2026Roblox Corporation ↗Roblox Corporation ↗

27 months

estimated average lifetime of a paying user

Roblox spreads most bookings over this period when it records revenue. It was 28 months until Q2 2024.

Roblox bookings per quarter

Q1 2023$774M
Q2 2023$781M
Q3 2023$840M
Q4 2023$1,127M
Q1 2024$924M
Q2 2024$955M
Q3 2024$1,129M
Q4 2024$1,362M
Q1 2025$1,207M
Q2 2025$1,438M
Q3 2025$1,922M
Q4 2025$2,222M
Q1 2026$1,731M
Q2 2026$1,557M
US$ millions of bookings (sales of Robux and subscriptions), Q1 2023 – Q2 2026. Q2 2024 onwards as restated in whole millions in the Q2 2026 supplemental materials.

Source: Roblox Corporation — Roblox Reports First Quarter 2023 Financial Results; Roblox Corporation — Roblox Reports Second Quarter 2023 Financial Results; Roblox Corporation — Roblox Reports Third Quarter 2023 Financial Results; Roblox Corporation — Roblox Reports Fourth Quarter and Full Year 2023 Financial Results; Roblox Corporation — Roblox Reports First Quarter 2024 Financial Results; Roblox Corporation — Q2 2026 Supplemental Materials

US$ millions, calendar years. Bookings are a non-GAAP measure; revenue and net loss are GAAP.
YearRevenueBookingsConsolidated net lossDevEx fees to creators
2019508.4694.371.1—
2020923.91,882.5257.7328.7
20211,919.22,725.7503.5538.3
20222,225.12,872.3934.1623.9
20232,799.33,520.81,158.9740.8
20243,602.04,369.1940.6922.8
20254,890.66,788.41,071.61,503.1

Converted from Roblox’s thousand-dollar tables and rounded to one decimal. 2019 net loss from the 2021 annual report.

Source: Roblox Corporation — Annual Report on Form 10-K for 2021; Roblox Corporation — Annual Report on Form 10-K for 2022; Roblox Corporation — Annual Report on Form 10-K for 2023; Roblox Corporation — Annual Report on Form 10-K for 2024; Roblox Corporation — Annual Report on Form 10-K for 2025

Roblox revenue per quarter

Q2 2024$894M
Q3 2024$919M
Q4 2024$988M
Q1 2025$1,035M
Q2 2025$1,081M
Q3 2025$1,360M
Q4 2025$1,415M
Q1 2026$1,442M
Q2 2026$1,469M
US$ millions of GAAP revenue, Q2 2024 – Q2 2026.

Source: Roblox Corporation — Q2 2026 Supplemental Materials

Bookings are what players spent on Robux in the period; revenue is the slice Roblox may recognise under accounting rules. Because most Robux buy items that last, Roblox spreads them over the 27-month average life of a paying user. That is why revenue still grew 36% in Q2 2026 while bookings grew 8%, and why Roblox expects Q3 2026 revenue to rise even as bookings fall 14–18%. Roblox blames the slowdown on young US and Canadian players moving from the high-spending viral games of 2025 to games that earn less per hour, and on a new recommendation algorithm that favours retention.[1]

How much do Roblox players spend?

$12.66

average bookings per daily active user (ABPDAU)

Down 2% from $12.86. The Q4 holiday quarter is always highest: $15.38 in Q4 2025.

Q2 2026 (April–June 2026)Roblox Corporation ↗

$38.63

bookings per daily user in the US and Canada

Against $13.35 in Europe, $4.90 in Asia-Pacific and $4.88 in the rest of the world, per quarter.

Q2 2026 (April–June 2026)Roblox Corporation ↗

27.0 million

average monthly unique payers on Roblox

Accounts that paid or redeemed a prepaid card in a month. Up 15% year on year, down from a peak of 36.7 million in Q4 2025.

$19.25

average bookings per monthly unique payer

Spend per paying account across the quarter, against $20.48 a year earlier.

Q2 2026 (April–June 2026)Roblox Corporation ↗

About 1.6 million

average daily paying users, out of 123 million daily users

About 1.3% of daily users. Each spent $10.42 a day on average, against $0.14 per daily user overall.

Q2 2026 (April–June 2026)Roblox Corporation ↗

57%

share of Roblox revenue billed in the US and Canada

$846 million of $1,469 million; the US alone was 54%. Europe was 21%, Asia-Pacific 12% and the rest of the world 10%.

Q2 2026 (April–June 2026)Roblox Corporation ↗

$0.01

average selling price of one Robux

Roblox’s illustrative average selling price for Robux in fiscal 2025, used to explain its creator payout rates. Pack prices vary by channel and size.

Average bookings per daily active user (ABPDAU)

Q1 2023$11.70
Q2 2023$11.92
Q3 2023$11.96
Q4 2023$15.75
Q1 2024$11.89
Q2 2024$12.01
Q3 2024$12.70
Q4 2024$15.97
Q1 2025$12.34
Q2 2025$12.86
Q3 2025$12.68
Q4 2025$15.38
Q1 2026$13.12
Q2 2026$12.66
US$ of bookings per daily active user in each quarter, Q1 2023 – Q2 2026.

Source: Roblox Corporation — Roblox Reports First Quarter 2023 Financial Results; Roblox Corporation — Roblox Reports Second Quarter 2023 Financial Results; Roblox Corporation — Roblox Reports Third Quarter 2023 Financial Results; Roblox Corporation — Roblox Reports Fourth Quarter and Full Year 2023 Financial Results; Roblox Corporation — Roblox Reports First Quarter 2024 Financial Results; Roblox Corporation — Q2 2026 Supplemental Materials

Average monthly unique payers per quarter

Q2 202416.5M
Q3 202419.1M
Q4 202418.9M
Q1 202520.2M
Q2 202523.4M
Q3 202535.8M
Q4 202536.7M
Q1 202630.7M
Q2 202627.0M
Millions of accounts that paid or redeemed a prepaid card in a month, averaged over each quarter.

Source: Roblox Corporation — Q2 2026 Supplemental Materials

Percent of total revenue, per calendar year.
YearApple App StoreGoogle PlayBoth stores
202135%19%54%
202232%18%50%
202330%17%47%
202430%16%46%
202529%15%44%
Q2 202625%15%40%

“Both stores” is our sum. The rest comes from Roblox’s website, prepaid gift cards, consoles and other channels.

Source: Roblox Corporation — Annual Report on Form 10-K for 2021; Roblox Corporation — Annual Report on Form 10-K for 2022; Roblox Corporation — Annual Report on Form 10-K for 2023; Roblox Corporation — Annual Report on Form 10-K for 2024; Roblox Corporation — Annual Report on Form 10-K for 2025; Roblox Corporation — Quarterly Report on Form 10-Q for the quarter ended June 30, 2026

Only a small share of players pay on any given day: about 1.6 million of 123 million daily users in Q2 2026. Over a month far more do, 27 million paying accounts on average, each spending $19.25 across the quarter. Spending peaks every fourth quarter, when ABPDAU jumps by a fifth to a third in the holiday quarter. The app-store share of revenue has fallen from 54% in 2021 to 40% in Q2 2026 as Roblox steers more purchases to lower-cost payment channels.[3][2][11]

How much do Roblox developers earn?

$1.50 billion

paid to creators through the Developer Exchange (DevEx) in 2025

$1,503.1 million, up 63% from $922.8 million in 2024, after a higher cash-out rate and the summer’s viral hits.

Year ended 31 December 2025Roblox Corporation ↗

$363 million

DevEx fees paid to creators in the quarter

Up 15% year on year, equal to 23% of bookings. The quarterly record is $477 million in Q4 2025.

$0.0038

standard DevEx cash-out rate per earned Robux

$114 for the 30,000 earned Robux minimum. Raised 8.5% from $0.0035 on 5 September 2025; older balances still cash out at the old rate.

$0.0054

higher DevEx rate per earned Robux from age-verified US adults

For passes, developer products, subscriptions and private servers in eligible games. Roblox says this lifts creators’ effective share of that spend from 26.6% to 37.8%.

Over 23,500

creators paid in cash through DevEx in 2025

Over 35,500 creators were registered for DevEx at the end of 2025, 10,500 of them new that year.

Year ended 31 December 2025Roblox Corporation ↗

$1.3 million

average 2025 earnings of Roblox’s top 1,000 creators

Up over 50% on 2024. Roblox had set itself a goal of creators earning over $1 billion in 2025 and reached it in nine months.

DevEx fees Roblox paid to creators per year

2020$328.7M
2021$538.3M
2022$623.9M
2023$740.8M
2024$922.8M
2025$1,503.1M
US$ millions of developer exchange fees, calendar years.

Source: Roblox Corporation — Annual Report on Form 10-K for 2021; Roblox Corporation — Annual Report on Form 10-K for 2022; Roblox Corporation — Annual Report on Form 10-K for 2023; Roblox Corporation — Annual Report on Form 10-K for 2024; Roblox Corporation — Annual Report on Form 10-K for 2025

DevEx fees per quarter

Q2 2024$208M
Q3 2024$232M
Q4 2024$281M
Q1 2025$282M
Q2 2025$316M
Q3 2025$428M
Q4 2025$477M
Q1 2026$423M
Q2 2026$363M
US$ millions, Q2 2024 – Q2 2026.

Source: Roblox Corporation — Q2 2026 Supplemental Materials

As disclosed in Roblox’s annual reports. Roblox changed which count it publishes over the years.
YearCreators paid through DevExRegistered for DevEx at year endEarned Robux in December
2020Over 4,300——
2021About 7,000—Nearly 1.7 million
2022Over 11,000Over 11,000Nearly 4.2 million
2023—Over 16,500Over 5.0 million
2024—Over 24,500—
2025Over 23,500Over 35,500—

— means Roblox did not publish that count for that year.

Source: Roblox Corporation — Annual Report on Form 10-K for 2021; Roblox Corporation — Annual Report on Form 10-K for 2022; Roblox Corporation — Annual Report on Form 10-K for 2023; Roblox Corporation — Annual Report on Form 10-K for 2024; Roblox Corporation — Annual Report on Form 10-K for 2025

  • Standard rate: $0.0038 per earned Robux, so the 30,000 earned Robux minimum cashes out at $114 (from 5 September 2025; $0.0035 before).
  • US 18+ rate: $0.0054 per earned Robux on passes, developer products, subscriptions and private servers bought by age-verified US adults in eligible games (from 8 June 2026).
  • To cash out, a creator must be at least 13, hold 30,000 earned Robux, have a verified email and a DevEx portal account, and file a US tax form (W-9 or W-8).
  • Roblox says the 18+ rate lifts creators’ effective share of that spend from 26.6% to 37.8%, assuming a 30% platform fee and Robux sold at about $0.01 each.

[22][23][4]

Creator payouts grew faster than bookings in 2025, 63% against 55%, because Roblox raised the DevEx rate 8.5% in September and paid out on the year’s viral hits. The money is concentrated: the top 1,000 creators averaged $1.3 million each in 2025, while just over 23,500 creators were paid anything at all. Payouts fell back to $363 million in Q2 2026, still 15% above a year earlier.[7][6][5][1]

Methodology and caveats

Every figure was read by our team on 13 October 2026 from a Roblox document: the quarterly shareholder letters and earnings releases from Q1 2023 to Q2 2026 (as filed with the US SEC), the Q2 2026 Supplemental Materials deck, the Q2 2026 quarterly report (10-Q), the annual reports (10-K) for 2021 to 2025 and Roblox’s Creator Hub pages on Developer Exchange rates. No figure comes from a third-party tracker. Each source below links to the exact document.

Where we combined Roblox’s numbers, the figure says so: regional totals, the “both stores” app-store share, and the shares of daily payers. Annual dollar figures are converted from Roblox’s thousand-dollar tables and rounded to one decimal. Chart values in the supplemental deck were read from the slides themselves.

The latest data is Roblox’s Q2 2026 (April–June) results, published on 30 July 2026. Roblox reports Q3 2026 on 29 October 2026, and we will update the page then.

  • Daily active users and monthly payers count accounts, not people. One person can hold several accounts, Roblox warns that undetected bots can overstate DAUs, and its metrics are not audited by a third party.
  • Bookings are a non-GAAP measure of what users spent in the period; revenue is the GAAP figure and lags bookings by up to 27 months. Compare bookings with bookings and revenue with revenue.
  • From Q1 2026 Roblox rounds to whole millions and restated earlier quarters, so recent DAU and hours figures have no decimal and may differ slightly from older releases.
  • Age figures from 2026 come from age checks covering 57% of daily users and are extrapolated to the rest; they are not comparable with the self-reported ages Roblox used before.
  • Regional splits place users by the IP address used at sign-up and bookings by billing country. Xbox users were counted in “Rest of world” until Q3 2023.
  • Roblox was blocked in Russia from December 2025 to June 2026, which Roblox says cost about three percentage points of year-on-year DAU and hours growth in Q2 2026.

How we research and correct our content is set out in our editorial policy.

Roblox Statistics 2026: FAQ

How many people play Roblox?

Roblox averaged 123 million daily active users in Q2 2026 (April–June), according to its latest results. Across all of 2025 it averaged 127 million a day, with a record 151.5 million in Q3 2025. These are accounts, not unique people, and Roblox does not publish a monthly active user figure.

How many daily active users does Roblox have in 2026?

Roblox had 132 million average daily active users in Q1 2026 and 123 million in Q2 2026, up 35% and 10% year on year. The count has eased from the record 151.5 million of Q3 2025 after the Russia ban, mandatory age checks for chat and the end of 2025’s viral hits.

How much money does Roblox make?

Roblox reported $4.89 billion of revenue and $6.79 billion of bookings in 2025, up 36% and 55%. It still made a net loss of $1.07 billion. In Q2 2026 revenue was $1,469 million and bookings $1,557 million, and Roblox expects Q3 2026 bookings to fall 14–18% year on year.

How much do Roblox developers earn?

Roblox paid creators $1.50 billion through its Developer Exchange in 2025, up 63%, and more than 23,500 creators received money. The top 1,000 averaged $1.3 million each. The standard cash-out rate is $0.0038 per earned Robux, or $114 for the 30,000 Robux minimum.

What is Roblox’s highest concurrent player count?

Roblox’s record is more than 45 million concurrent users, set on 23 August 2025, according to its Q3 2025 shareholder letter. The single-game record on Roblox is 25 million concurrent players in Steal a Brainrot, after Grow a Garden reached nearly 22 million in July 2025.

Where do most Roblox players live?

Asia-Pacific is Roblox’s largest region with 41 million daily users in Q2 2026, ahead of Rest of world (34 million), Europe (26 million) and the US and Canada (22 million). 82% of daily users are outside the US and Canada, but those users bring in only 43% of revenue.

How much does the average Roblox player spend?

Roblox earned $12.66 of bookings per daily active user in Q2 2026, ranging from $38.63 in the US and Canada to $4.90 in Asia-Pacific. Paying accounts, 27 million a month on average, spent $19.25 each over the quarter. Roblox’s average selling price for Robux in 2025 was about $0.01.

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CitationHaddad, N. (2026). Roblox Statistics 2026. Virtwave. https://www.virtwave.com/industry-news/roblox-statistics
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Sources

  1. Roblox CorporationFirst-partyQ2 2026 Shareholder Letter and Earnings Release (Form 8-K, Exhibit 99.1)Accessed — Published 30 July 2026. DAUs, hours, regional growth, age checks, creator and cost figures, financial statements and Q3 2026 guidance.
  2. Roblox CorporationFirst-partyQ2 2026 Supplemental MaterialsAccessed — Slides 6–19: DAUs, hours, revenue, bookings, ABPDAU (all by region), payers and DevEx fees for Q2 2024 – Q2 2026; endnotes on rounding and Xbox reclassification.
  3. Roblox CorporationFirst-partyQuarterly Report on Form 10-Q for the quarter ended June 30, 2026Accessed — Revenue by region, daily paying users, app-store revenue shares and the share of users and revenue outside the US and Canada.
  4. Roblox CorporationFirst-partyQ1 2026 Shareholder Letter and Earnings Release (Form 8-K, Exhibit 99.1)Accessed — Published 30 April 2026. Russia ban, targeted DevEx increase (26.6% → 37.8%) and the $0.01 average Robux price.
  5. Roblox CorporationFirst-partyQ4 2025 Shareholder Letter (Form 8-K, Exhibit 99.1)Accessed — Published 5 February 2026. Top 1,000 creator earnings, age-check rollout and Steal a Brainrot’s 25 million concurrent players.
  6. Roblox CorporationFirst-partyQ3 2025 Shareholder Letter (Form 8-K, Exhibit 99.1)Accessed — Published 30 October 2025. Record 151.5 million DAUs and 39.6 billion hours, the 45 million concurrency record, viral game peaks and the DevEx rate rise.
  7. Roblox CorporationFirst-partyAnnual Report on Form 10-K for 2025Accessed — Filed 11 February 2026. 2025 DAUs, hours, revenue, bookings, net loss, DevEx fees and creator counts, app-store shares.
  8. Roblox CorporationFirst-partyAnnual Report on Form 10-K for 2024Accessed — 2024 DAUs, hours, financials, DevEx registrations and top-50 concentration.
  9. Roblox CorporationFirst-partyAnnual Report on Form 10-K for 2023Accessed — 2023 DAUs, hours, financials and creator counts.
  10. Roblox CorporationFirst-partyAnnual Report on Form 10-K for 2022Accessed — 2020–2022 revenue and bookings, 2022 DAUs, hours, DevEx and creator counts.
  11. Roblox CorporationFirst-partyAnnual Report on Form 10-K for 2021Accessed — 2019–2021 DAUs, hours, revenue, bookings and net loss; 2020–2021 DevEx fees and creator counts.
  12. Roblox CorporationFirst-partyRoblox Reports Second Quarter 2025 Financial ResultsAccessed — Q2 2025: 111.8 million DAUs, 27.4 billion hours.
  13. Roblox CorporationFirst-partyRoblox Reports First Quarter 2025 Financial ResultsAccessed — Q1 2025: 97.8 million DAUs, 21.7 billion hours.
  14. Roblox CorporationFirst-partyRoblox Reports Fourth Quarter and Full Year 2024 Financial ResultsAccessed — Q4 2024: 85.3 million DAUs, 18.7 billion hours.
  15. Roblox CorporationFirst-partyRoblox Reports Third Quarter 2024 Financial ResultsAccessed — Q3 2024: 88.9 million DAUs, 20.7 billion hours.
  16. Roblox CorporationFirst-partyRoblox Reports Second Quarter 2024 Financial ResultsAccessed — Q2 2024: 79.5 million DAUs, 17.4 billion hours.
  17. Roblox CorporationFirst-partyRoblox Reports First Quarter 2024 Financial ResultsAccessed — Q1 2024: 77.7 million DAUs, 16.7 billion hours, $923.8 million bookings, $11.89 ABPDAU.
  18. Roblox CorporationFirst-partyRoblox Reports Fourth Quarter and Full Year 2023 Financial ResultsAccessed — Q4 2023: 71.5 million DAUs, 15.5 billion hours, $1,126.8 million bookings, $15.75 ABPDAU.
  19. Roblox CorporationFirst-partyRoblox Reports Third Quarter 2023 Financial ResultsAccessed — Q3 2023: 70.2 million DAUs, 16.0 billion hours, $839.5 million bookings, $11.96 ABPDAU.
  20. Roblox CorporationFirst-partyRoblox Reports Second Quarter 2023 Financial ResultsAccessed — Q2 2023: 65.5 million DAUs, 14.0 billion hours, $780.7 million bookings, $11.92 ABPDAU.
  21. Roblox CorporationFirst-partyRoblox Reports First Quarter 2023 Financial ResultsAccessed — Q1 2023: 66.1 million DAUs, 14.5 billion hours, $773.8 million bookings, $11.70 ABPDAU.
  22. Roblox CorporationFirst-partyDeveloper Exchange (Roblox Creator Hub)Accessed — Standard rate 0.0038 per earned Robux ($114 per 30,000), the pre-September 2025 rate of 0.0035, and eligibility rules.
  23. Roblox CorporationFirst-partyU.S. 18+ exchange rate (Roblox Creator Hub)Accessed — The 0.0054 rate for eligible purchases by age-verified US players aged 18 and over.

Who compiled this report

Data & Market Research Lead, Virtwave · Built and maintains this calculator

Noor runs market research for Virtwave, tracking gift card volumes, redemption patterns and fraud trends across the 80+ countries we deliver to. She compiles our data reports from primary government sources (FTC, central banks) and the major market-research houses, and cross-checks every figure against our own transaction data before publication.

Rayyan Omar

Senior Gaming Commerce Editor, Virtwave · Checks every figure before an update

Rayyan covers console and PC gaming wallets for Virtwave, with deep specialism in PlayStation Network, Xbox, Razer Gold and Steam. He has been writing about digital gaming commerce since 2020.

Virtwave sells game keys and gift cards, including Steam wallet codes. No platform or publisher paid for, reviewed or approved this report.

Update history

  1. Published 13 Oct 2026: with Roblox’s Q2 2026 shareholder letter, supplemental materials and 10-Q, the quarterly releases back to Q1 2023, the 2021–2025 annual reports and the Creator Hub DevEx rate pages.

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