Industry News · Platforms statistics

Epic Games Store Statistics 2026: Users, Spending, Free Games & Revenue Share

By , Data & Market Research LeadFigures checked by Rayyan OmarEvery figure re-checked

The Epic Games Store had more than 317 million PC users at the end of 2025 and a record 78 million monthly active users in December 2025. PC players spent $1.16 billion on the store in 2025, $400 million of it on third-party games (up 57%), and claimed 662 million free games. Every figure comes from Epic’s own reports.

43 citable figures17 sourcesCSV downloadFree to cite with a link
Bar chart of Epic Games Store PC users by year according to Epic, from 108 million in 2019 to more than 317 million in 2025

Key takeaways

  • The Epic Games Store has grown from 108 million PC customers in 2019 to more than 317 million in 2025, and hit a record 78 million monthly active users in December 2025.
  • Player spending reached $1.16 billion in 2025, up 6%, and spending on third-party games jumped 57% to a record $400 million after two years of decline.
  • Average usage is flat: average monthly active users were 67 million in 2025 (−1%) and average daily users 31 million (−2%), so the record is a December peak, not a new baseline.
  • Epic has given away at least 559 free games since 2019 and players have claimed roughly 4.2 billion copies; in 2025 alone 662 million were claimed, worth $2,316 per player at list price.
  • Developers have kept 100% of their first $1 million in net revenue per game per year since 1 June 2025, then 88%; the 88/12 split itself has not changed since the store opened in December 2018.
  • The mobile store has been a harder road: 29 million installs by January 2025, well short of Epic’s goal of 100 million by the end of 2024.

Key figures

317 million+

total Epic Games Store PC players

A cumulative count of PC users, up from 295 million at the end of 2024 and 108 million in 2019. It counts everyone who has used the store, not people active today.

End of 2025Epic Games ↗

78 million

monthly active users on PC in December 2025, an all-time record

Up 6% on December 2024 (74 million) and above the previous high of 75 million in December 2023.

December 2025Epic Games ↗

$1.16 billion

spent by PC players on the Epic Games Store (+6%)

Includes Epic’s own games such as Fortnite. Epic’s 2025 footnote says the figure is consumer retail spend including taxes.

Calendar year 2025Epic Games ↗

$400 million

spent by players on third-party PC games (+57%), an all-time record

Excludes games that process their own payments, such as Marvel Rivals, Valorant, GTA V and EA SPORTS FC 26, whose developers keep 100% of that revenue.

Calendar year 2025Epic Games ↗

662 million

free games claimed through the Free Games Program

Up from 595 million in 2024. These are claims, not unique players: one person claiming every weekly game counts many times.

972 million

Epic cross-platform accounts (+8%)

Every Epic account, including accounts created through partner platforms and the mobile store, so it is far larger than the store’s own user base. Up from 723 million in 2022.

100% of the first $1 million

net revenue developers keep per product, per year, before 88/12 applies

Retroactive from 1 June 2025 for payments Epic processes on PC, Mac, iOS, iPadOS and Android; the threshold resets every 1 January from 2026.

How many people use the Epic Games Store?

317 million+

total Epic Games Store PC players

A cumulative count of PC users, up from 295 million at the end of 2024 and 108 million in 2019. It counts everyone who has used the store, not people active today.

End of 2025Epic Games ↗

78 million

monthly active users on PC in December 2025, an all-time record

Up 6% on December 2024 (74 million) and above the previous high of 75 million in December 2023.

December 2025Epic Games ↗

67 million

average monthly active users across 2025 (−1%)

The yearly average was 67.2 million in 2024, so the December record did not lift the year as a whole.

31 million

average daily active users in 2025 (−2%)

Epic’s 2024 review gives 31.5 million in its text and 32 million in its summary table.

972 million

Epic cross-platform accounts (+8%)

Every Epic account, including accounts created through partner platforms and the mobile store, so it is far larger than the store’s own user base. Up from 723 million in 2022.

37.2 million

peak daily active users on the store in 2024

The highest daily peak Epic has published; it was 31.1 million in 2021, 34.3 million in 2022 and 36.1 million in 2023. Epic did not give a 2025 peak.

Calendar year 2024Epic Games ↗

13.2 million

peak concurrent users on the Epic Games Store in 2021

The last peak concurrency figure Epic has published, up from 13 million in 2020 and 7 million in 2019.

108 million

Epic Games Store PC customers after its first full year

The store opened in December 2018; by January 2020 Epic also reported more than 300 million Epic accounts overall.

End of 2019Epic Games ↗

Epic Games Store PC users, 2019–2025

2019108M
2020160M+
2021194M+
2022230M+
2023270M+
2024295M+
2025317M+
Total PC users (customers) at the end of each year, in millions, as published in Epic’s Year in Review posts. A cumulative count of people who have used the store on PC, not active users. Year-on-year increases: +52M, +34M, +36M, +40M, +25M, +22M (Epic states +34M to +25M; the first and last are our subtraction).

Source: Epic Games — Epic Games Store Weekly Free Games in 2020! (14 January 2020, with the 2019 infographic); Epic Games — Epic Games Store 2020 Year in Review (28 January 2021); Epic Games — Epic Games Store 2021 Year in Review (27 January 2022); Epic Games — Epic Games Store 2022 Year in Review (9 March 2023); Epic Games — Epic Games Store 2023 Year in Review (16 February 2024); Epic Games — Epic Games Store 2024 Year in Review (14 February 2025); Epic Games — Epic Games Store 2025 Year in Review (3 February 2026)

Epic Games Store monthly active users in December, 2019–2025

201932M
202056M
202162M
202268M
202375M
202474M
202578M
Monthly active users on PC in December of each year, in millions. December is the yearly peak, helped by holiday sales and free games. The 2019 figure is quoted in the 2020 review. Average MAU across the year was 67.2M in 2024 and 67M in 2025.

Source: Epic Games — Epic Games Store 2020 Year in Review (28 January 2021); Epic Games — Epic Games Store 2021 Year in Review (27 January 2022); Epic Games — Epic Games Store 2022 Year in Review (9 March 2023); Epic Games — Epic Games Store 2023 Year in Review (16 February 2024); Epic Games — Epic Games Store 2024 Year in Review (14 February 2025); Epic Games — Epic Games Store 2025 Year in Review (3 February 2026)

Peak daily active users on the Epic Games Store, 2021–2024

202131.1M
202234.3M
202336.1M
202437.2M
Highest daily active users in each year, in millions, as stated by Epic. Epic gave no peak DAU for 2025, only an average of 31M. For 2020 it reported DAU of 31.3M “up 192%”, without saying whether that was a peak.

Source: Epic Games — Epic Games Store 2021 Year in Review (27 January 2022); Epic Games — Epic Games Store 2022 Year in Review (9 March 2023); Epic Games — Epic Games Store 2023 Year in Review (16 February 2024); Epic Games — Epic Games Store 2024 Year in Review (14 February 2025)

Epic accounts cover every Epic product on every platform; store PC users are the subset that has used the PC store.
YearEpic cross-platform accountsStore PC usersDecember MAU
2022723M230M+68M
2023804M270M+75M
2024898M295M+74M
2025972M317M+78M

Source: Epic Games — Epic Games Store 2022 Year in Review (9 March 2023); Epic Games — Epic Games Store 2023 Year in Review (16 February 2024); Epic Games — Epic Games Store 2024 Year in Review (14 February 2025); Epic Games — Epic Games Store 2025 Year in Review (3 February 2026)

The Epic Games Store has added PC users every year, from 108 million in 2019 to more than 317 million in 2025, but the yearly gain has shrunk from 52 million in 2020 to about 22 million in 2025. Active use tells a flatter story: December MAU set a record of 78 million in 2025, yet the average across the year was 67 million, slightly down on 2024, and average daily users fell 2% to 31 million. What the “317 million” does not say is how many people use the store today: it is a running total of everyone who has ever used it, many of them once, to claim a free game or install Fortnite.[7][6][2][1]

How much do players spend on the Epic Games Store?

$1.16 billion

spent by PC players on the Epic Games Store (+6%)

Includes Epic’s own games such as Fortnite. Epic’s 2025 footnote says the figure is consumer retail spend including taxes.

Calendar year 2025Epic Games ↗

$400 million

spent by players on third-party PC games (+57%), an all-time record

Excludes games that process their own payments, such as Marvel Rivals, Valorant, GTA V and EA SPORTS FC 26, whose developers keep 100% of that revenue.

Calendar year 2025Epic Games ↗

$255 million

third-party spending through Epic payments in 2024 (−18%)

The low point of the series, after $355 million in 2022 and $310 million in 2023, while total spending rose 15% to $1.09 billion.

Calendar year 2024Epic Games ↗

34%

share of 2025 store spending that went to third-party games

Our calculation: $400 million of $1.16 billion. Epic itself gave 37% for 2020 and 36% for 2021; the 2024 share was 23% by the same calculation.

$680 million

spent by PC players in the store’s first full year, $251 million of it on third-party games

Epic said the figure was actual spending and excluded coupons and Epic’s funding of developers.

Calendar year 2019Epic Games ↗

$23 million+

of coupons and discounts fully funded by Epic in 2019

Calendar year 2019Epic Games ↗

Total player spending on the Epic Games Store, 2019–2025

2019$680M
2020$700M+
2021~$840M
2022$820M
2023$950M+
2024$1.09B
2025$1.16B
Money spent by PC players on the store each year, including Epic’s own games, in millions of US dollars. 2025 is stated as consumer retail spend including taxes; 2019 and 2020 as actual spending excluding coupons and Epic funding.

Source: Epic Games — Epic Games Store Weekly Free Games in 2020! (14 January 2020, with the 2019 infographic); Epic Games — Epic Games Store 2020 Year in Review (28 January 2021); Epic Games — Epic Games Store 2021 Year in Review (27 January 2022); Epic Games — Epic Games Store 2022 Year in Review (9 March 2023); Epic Games — Epic Games Store 2023 Year in Review (16 February 2024); Epic Games — Epic Games Store 2024 Year in Review (14 February 2025); Epic Games — Epic Games Store 2025 Year in Review (3 February 2026)

Player spending on third-party games, 2019–2025

2019$251M
2020$265M
2021$300M+
2022$355M
2023$310M
2024$255M
2025$400M
Spending on games not made by Epic, processed through Epic’s payment system, in millions of US dollars. Excludes in-game purchases in games that use their own payment systems (for 2025 Epic names Marvel Rivals, Valorant, GTA V and EA SPORTS FC 26 among them).

Source: Epic Games — Epic Games Store Weekly Free Games in 2020! (14 January 2020, with the 2019 infographic); Epic Games — Epic Games Store 2020 Year in Review (28 January 2021); Epic Games — Epic Games Store 2021 Year in Review (27 January 2022); Epic Games — Epic Games Store 2022 Year in Review (9 March 2023); Epic Games — Epic Games Store 2023 Year in Review (16 February 2024); Epic Games — Epic Games Store 2024 Year in Review (14 February 2025); Epic Games — Epic Games Store 2025 Year in Review (3 February 2026)

Epic’s published spending figures and the third-party share of the total.
YearTotal player spendingChangeThird-party spendingChangeThird-party share
2019$680M—$251M—37% (our calc.)
2020$700M+—$265M—37% (Epic)
2021~$840M+20%$300M++12%36% (Epic)
2022$820M−2%$355M+18%43% (our calc.)
2023$950M++16%$310M−13%33% (our calc.)
2024$1.09B+15%$255M−18%23% (our calc.)
2025$1.16B+6%$400M+57%34% (our calc.)

Changes are Epic’s own percentages. Shares marked “our calc.” divide Epic’s third-party figure by its total.

Source: Epic Games — Epic Games Store Weekly Free Games in 2020! (14 January 2020, with the 2019 infographic); Epic Games — Epic Games Store 2020 Year in Review (28 January 2021); Epic Games — Epic Games Store 2021 Year in Review (27 January 2022); Epic Games — Epic Games Store 2022 Year in Review (9 March 2023); Epic Games — Epic Games Store 2023 Year in Review (16 February 2024); Epic Games — Epic Games Store 2024 Year in Review (14 February 2025); Epic Games — Epic Games Store 2025 Year in Review (3 February 2026)

Total spending on the store has risen in five of six years, from $680 million in 2019 to $1.16 billion in 2025, but most of that growth came from Epic’s own games: third-party spending was $251 million in 2019 and only $255 million in 2024. 2025 broke that pattern, with third-party spending up 57% to a record $400 million. Two things make the third-party line understate developers’ income on the store. It leaves out every purchase in games that run their own payment systems, which Epic said held 35% of third-party playtime in 2025, and it is spending, not developer revenue after Epic’s 12% (or 0%) cut.[7][2][1]

How much time do players spend on the Epic Games Store?

6.65 billion hours

total gameplay hours on the Epic Games Store (−14%)

Down from 7.72 billion in 2024. The drop came from Epic’s own games; third-party hours rose.

2.78 billion hours

played in third-party games (+4%), an all-time record

Up from 2.41 billion in 2023 and 2.68 billion in 2024. Third-party games were 42% of all store playtime in 2025 (our calculation).

35%

of third-party playtime was in games that use their own payment systems

Purchases in those games do not show up in Epic’s third-party spending figure.

Calendar year 2025Epic Games ↗

3.35 → 5.70 billion hours

total playtime from 2019 to 2020 (+70%)

Epic published 6.2 billion hours for 2021 and no totals for 2022 or 2023.

31 million

people took part in the 2021 Holiday Sale, picking up more than 159 million items

Items were up 14% on the 2020 Holiday Sale.

Holiday Sale 2021Epic Games ↗

100,000+

games sent as gifts over the 2025 holidays

Gifting launched on the store in November 2025.

November–December 2025Epic Games ↗

Total gameplay hours on the Epic Games Store

20193.35B
20205.70B
20216.2B
20247.72B
20256.65B
Billions of hours played in games launched through the store, for the years Epic published a total. Epic did not publish total hours for 2022 or 2023. The 2019 figure is quoted in the 2020 review.

Source: Epic Games — Epic Games Store 2020 Year in Review (28 January 2021); Epic Games — Epic Games Store 2021 Year in Review (27 January 2022); Epic Games — Epic Games Store 2024 Year in Review (14 February 2025); Epic Games — Epic Games Store 2025 Year in Review (3 February 2026)

Hours played in third-party games, 2023–2025

20232.41B
20242.68B
20252.78B
Billions of hours in games not made by Epic.

Source: Epic Games — Epic Games Store 2024 Year in Review (14 February 2025); Epic Games — Epic Games Store 2025 Year in Review (3 February 2026)

Playtime on the store fell 14% in 2025, from 7.72 billion to 6.65 billion hours, while third-party playtime grew for a second year to 2.78 billion hours. Since Epic’s own games (above all Fortnite) make up the rest, the decline is Epic’s, not its partners’: third-party games went from about 35% of store hours in 2024 to about 42% in 2025 by our calculation. Hours measure engagement, not money; more than a third of third-party hours were in games whose purchases Epic does not process.[2][1]

How many free games has Epic given away?

662 million

free games claimed through the Free Games Program

Up from 595 million in 2024. These are claims, not unique players: one person claiming every weekly game counts many times.

100

free games offered on the store in 2025

With an average review score of 78% across them.

Calendar year 2025Epic Games ↗

$2,316

total value of 2025’s free games per player who claimed them all

The sum of the games’ list prices; it was $1,455 in 2019 (US prices).

77%+

of 2025’s free games set an all-time peak concurrent-user record on the store during their free week

In 2022 Epic counted 70 free games that broke their PC peak records, by 25 times on average.

40%

lift in a game’s Steam concurrent users while it was free on the Epic Games Store

Epic’s own measurement of the giveaway’s halo effect on other PC stores; Epic does not publish the method.

Calendar year 2025Epic Games ↗

Free games claimed on the Epic Games Store, 2019–2025

2019200M+
2020749M+
2021765M+
2022~700M
2023586M
2024595M
2025662M
Millions of free-game claims through the Free Games Program each year. 2019 and 2020 read from Epic’s infographics. 2022 is “nearly 700 million” in the text and 700M in the summary; 2023 is “more than 580 million” in the text and 586M in the summary.

Source: Epic Games — Epic Games Store Weekly Free Games in 2020! (14 January 2020, with the 2019 infographic); Epic Games — Epic Games Store 2020 Year in Review (28 January 2021); Epic Games — Epic Games Store 2021 Year in Review (27 January 2022); Epic Games — Epic Games Store 2022 Year in Review (9 March 2023); Epic Games — Epic Games Store 2023 Year in Review (16 February 2024); Epic Games — Epic Games Store 2024 Year in Review (14 February 2025); Epic Games — Epic Games Store 2025 Year in Review (3 February 2026)

Games given away, copies claimed, total list value per player and average review score, as published by Epic.
YearFree games offeredClaimedTotal value per playerAverage score
201973200M+$1,45580%
2020103749M+$2,40777%
202189765M+$2,120not published
202299~700M$2,24075%
202386586M$2,05575%
202489595M$2,22976%
2025100662M$2,31678%

Value is the sum of the games’ US list prices. Scores are OpenCritic averages (named as such in 2019 and 2020).

Source: Epic Games — Epic Games Store Weekly Free Games in 2020! (14 January 2020, with the 2019 infographic); Epic Games — Epic Games Store 2020 Year in Review (28 January 2021); Epic Games — Epic Games Store 2021 Year in Review (27 January 2022); Epic Games — Epic Games Store 2022 Year in Review (9 March 2023); Epic Games — Epic Games Store 2023 Year in Review (16 February 2024); Epic Games — Epic Games Store 2024 Year in Review (14 February 2025); Epic Games — Epic Games Store 2025 Year in Review (3 February 2026)

Epic has run its free games program every year since the store opened, with one free game every two weeks at the start and weekly games since. Claims peaked at more than 765 million in 2021, dipped below 600 million in 2023 and 2024, and recovered to 662 million in 2025. Epic’s argument for it is discovery: more than 77% of 2025’s free games set a store concurrency record in their free week, and Epic measured a 40% lift on Steam at the same time. What the claim counts do not say is how many people play: a claim adds a game to a library, and the same accounts claim week after week.[9][5][3][2][1]

How many games are on the Epic Games Store?

1,100

games released on the Epic Games Store in 2024

After more than 1,300 new PC titles in 2023 and 626 in 2022, driven by the self-publishing tools that left beta in 2023.

187 countries

where the store distributes, with 16 languages, 43 currencies and 80+ payment methods

From Epic’s developer distribution page, which still quotes “over 295 million” users.

Page read October 2026Epic Games ↗

Epic Games Store catalogue size, 2019–2025

2019190
2020471
2021917
20221,548
20232,900+
20244,000+
20256,000+
Games (or titles/products, as Epic words it) available on the store at the end of each year. Epic says “games” in 2019–2021 and 2025, “titles” in 2022–2023 and “products” in 2024, so the series mixes slightly different units.

Source: Epic Games — Epic Games Store 2020 Year in Review (28 January 2021); Epic Games — Epic Games Store 2021 Year in Review (27 January 2022); Epic Games — Epic Games Store 2022 Year in Review (9 March 2023); Epic Games — Epic Games Store 2023 Year in Review (16 February 2024); Epic Games — Epic Games Store 2024 Year in Review (14 February 2025); Epic Games — Epic Games Store 2025 Year in Review (3 February 2026)

The catalogue grew thirtyfold in six years, from 190 games in 2019 to more than 6,000 in 2025. The jump follows the self-publishing tools: they entered closed beta in August 2021 and launched fully in 2023, the year Epic added more than 1,300 new PC titles. A bigger catalogue is not the same as a full one: the store still lacks many PC games that sell elsewhere, and Epic does not publish how many of its 6,000 games sell in meaningful numbers.[6][5][3][1]

What is the Epic Games Store revenue share?

88% / 12%

standard revenue split between developers and Epic

Unchanged since Epic announced the store on 4 December 2018, with “no tiers or thresholds”. Epic compared it with 70% “elsewhere”.

100% of the first $1 million

net revenue developers keep per product, per year, before 88/12 applies

Retroactive from 1 June 2025 for payments Epic processes on PC, Mac, iOS, iPadOS and Android; the threshold resets every 1 January from 2026.

100% for 6 months

net revenue for games that launch exclusively on the store through Epic First Run

Opt-in exclusivity for new releases launching on or after 16 October 2023; afterwards the split reverts to 88/12.

Since October 2023Epic Games ↗

150+

games scheduled for upcoming release through Epic First Run

As of February 2025Epic Games ↗

0%, then 12%

Epic’s fee on Web Shops sales: nothing on the first $1,000,000 per app per year, 12% above it

Web Shops launched in 2025; players earn 5% Epic Rewards on purchases in them.

Since June 2025Epic Games ↗

5% → 3.5%

Unreal Engine royalty for games in Launch Everywhere with Epic

For eligible Unreal games released on the store first or at the same time as other stores, from 2025. Store sales through Epic payments carry no engine royalty at all.

$100

recoupable submission fee per game on the Epic Games Store

Page read October 2026Epic Games ↗
Epic’s revenue-share rules and programs, with the date each started.
Rule or programDeveloper keepsConditionsSince
Standard split88%No tiers or thresholds; Epic takes 12%December 2018
First $1M per product per year100%Payments Epic processes, on PC, Mac, iOS, iPadOS and Android; resets each 1 January1 June 2025
Epic First Run100% for 6 monthsNew releases exclusive to the store on PC for six monthsLaunches from 16 October 2023
Own payment system for in-game purchases100% of those purchasesEpic takes nothing on payments it does not processStore policy (2024 and 2025 reviews)
Epic Web Shops100% of first $1M, then 88%Out-of-app purchases on developer web shops hosted by EpicJune 2025
Unreal Engine royalty on store sales0% royaltyEpic-processed store sales; Launch Everywhere cuts the royalty elsewhere from 5% to 3.5%2018 / 2025

Source: Epic Games (Unreal Engine blog) — Announcing the Epic Games Store, by Tim Sweeney (4 December 2018); Epic Games — Epic Games Store Updates Revenue Share: Keep 100% of the First $1M Per Product, Per Year (3 June 2025); Epic Games — Introducing the Epic First Run program (23 August 2023); Epic Games — New Epic Games Store Webshops and Revenue Share Update (1 May 2025); Epic Games — Epic Games Store 2024 Year in Review (14 February 2025); Epic Games — Epic Games Store 2025 Year in Review (3 February 2026); Epic Games — Epic Games Store distribution page and FAQ

The 88/12 split has not changed since Tim Sweeney announced the store on 4 December 2018, when Epic also promised to cover the 5% Unreal Engine royalty out of its own 12%. What changed is the layering on top: Epic First Run (100% for six months of exclusivity, from October 2023), the right to use your own payments for in-game purchases, and from June 2025 a 0% fee on the first $1 million per product per year. For a game that earns less than $1 million a year through Epic’s payments, that last rule means Epic takes nothing at all.[10][14][12][1]

The Epic Games Store on mobile

29 million

installs of the Epic Games Store on mobile devices

From launch on 16 August 2024 to 23 January 2025, against Epic’s goal of 100 million by the end of 2024.

August 2024 – January 2025Epic Games ↗Epic Games ↗

50%+

of attempts to install the store on Android or iOS that failed

Epic blames Apple’s and Google’s warning screens; a further 5 million attempts in the EU were blocked by Apple’s eligibility requirements.

To January 2025Epic Games ↗
  • 16 August 2024: the store launches on Android worldwide and on iPhone in the European Union, with Fortnite, Rocket League Sideswipe and Fall Guys.
  • 23 January 2025: the first third-party games arrive, 17 on Android worldwide and 15 on iOS in the EU; Epic reports 29 million installs since launch.
  • 2025: Epic’s review lists third-party titles and the Free Games Program on the mobile store, and Epic Web Shops let developers sell outside app stores on PC and mobile.
  • December 2025 – January 2026: the Epic Games App companion launches on iOS, then Android.
  • 2026 plans (from the 2025 review): iOS expansion in Japan in March and Brazil in June.

[15][16][1]

Epic aimed for 100 million mobile installs by the end of 2024 and reported 29 million by late January 2025. It attributes the gap to the install process on Android and iOS, where it says more than half of attempts fail, and in January 2025 said none of the 100 highest-grossing mobile game developers would yet distribute through the store. Epic has not published a newer install count on its own pages, so later totals quoted in the press are not included here.[16]

Fortnite creator economy: Epic’s own numbers

$352 million

paid to Fortnite island creators in 2024

Up 11% comparing March–December of each year. Fortnite is Epic’s own game and the store’s biggest title.

Calendar year 2024Epic Games (Fortnite) ↗

36.5%

of all Fortnite playtime spent in creator-made islands (5.23 billion hours)

Up 5% from 4.98 billion hours in 2023.

Calendar year 2024Epic Games (Fortnite) ↗

70,000

Fortnite creators in 2024, nearly triple the 24,000 of 2023

They published 198,000 islands, 137,000 of them built in Unreal Editor for Fortnite.

Calendar year 2024Epic Games (Fortnite) ↗

Fortnite is not a third-party game, but it shapes every store figure above: it is listed among the store’s top PC titles in every review from 2022 to 2025, and its creator islands are now a store of their own. In 2024 Epic paid $352 million to island creators, and 36.5% of Fortnite playtime (5.23 billion hours) was in creator-made islands. These figures come from Fortnite’s ecosystem review, not from the store’s, and they are not part of the store’s third-party spending.[17][4][3][2][1]

Where Epic Games Store players are

17.24%

of December 2019 active players were in the United States

The only country breakdown Epic has published; Russia (10.15%) and China (8.36%) followed.

December 2019Epic Games ↗

Share of active Epic Games Store players by country, December 2019

United States17.24%
Russia10.15%
China8.36%
Brazil6.48%
Germany6.34%
France4.55%
Poland3.63%
United Kingdom3.22%
Spain2.97%
Canada2.71%
Top ten countries by share of active players in December 2019, the only country breakdown Epic has published. Read from Epic’s January 2020 infographic, which lists 20 countries down to the Czech Republic (1.01%). It is six years old; Epic has not updated it.

Source: Epic Games — Epic Games Store Weekly Free Games in 2020! (14 January 2020, with the 2019 infographic)

Methodology and caveats

Every figure was read by our team on 15 October 2026 from Epic’s own pages: the Epic Games Store Year in Review posts for 2020, 2021, 2022, 2023, 2024 and 2025, Epic’s January 2020 recap of 2019, the developer distribution page, the 2025 revenue-share and Web Shops announcements, the 2023 Epic First Run announcement, the 2018 launch posts, two Epic newsroom posts on the mobile store and Fortnite’s 2024 ecosystem review. No third-party statistics sites were used.

Where a Year in Review gives a figure both in its text and in its “Data & Stats Summary” and they differ, we use the summary and note the text figure. The 2019 and 2020 figures appear only in infographic images on Epic’s posts; we read them from the images.

Shares, sums and some changes are our own arithmetic on Epic’s figures and are marked “our calculation”. Epic will publish its 2026 review in early 2027; we will add it and log any changes in the update history.

  • “PC users” is a cumulative count of everyone who has used the store on PC, not a count of active users. Use monthly or daily active users for current reach.
  • December MAU is the yearly peak. The 2025 record (78 million) sits beside a slightly lower yearly average (67 million).
  • Third-party spending counts only payments Epic processes. Games with their own payment systems are left out, so the series understates what third-party games earn on the store and is not comparable across years in which big games changed payment method.
  • Spending definitions shift: 2019 and 2020 exclude coupons and Epic funding; 2025 is consumer retail spend including taxes. Spending is not Epic’s revenue or developers’ revenue.
  • Free-game “claims” count games added to libraries, not unique players or games played. “Value per player” is the total list price of every free game in the year.
  • Catalogue counts mix “games”, “titles” and “products” from year to year. Epic has not published peak concurrent users since 2021 or total hours for 2022 and 2023.

How we research and correct our content is set out in our editorial policy.

Epic Games Store Statistics 2026: FAQ

How many people use the Epic Games Store?

The Epic Games Store had more than 317 million PC users at the end of 2025, according to Epic. Active use is lower: a record 78 million people used it in December 2025, the year’s average was 67 million monthly active users and about 31 million used it on an average day.

How much money does the Epic Games Store make?

PC players spent $1.16 billion on the Epic Games Store in 2025, up 6% from $1.09 billion in 2024, according to Epic. That is player spending including Epic’s own games such as Fortnite, not Epic’s profit; $400 million of it was spent on third-party games.

Is the Epic Games Store growing?

Partly. Epic Games Store PC users rose to more than 317 million in 2025, December monthly active users hit a record 78 million and third-party spending jumped 57% to $400 million. But average monthly users slipped 1% to 67 million and total playtime fell 14% to 6.65 billion hours.

How many free games has Epic given away?

Epic gave away 559 free games from 2019 to 2025, including 100 in 2025, and players claimed roughly 4.2 billion copies in that time. In 2025 alone, 662 million free games were claimed, worth $2,316 per player at list price.

What percentage does Epic Games Store take from developers?

Epic takes 12% of sales and developers keep 88%. Since 1 June 2025, developers keep 100% of their first $1 million in net revenue per game per year before the 88/12 split applies, and games in Epic First Run keep 100% for their first six months.

How many games are on the Epic Games Store?

The Epic Games Store catalogue passed 6,000 games in 2025, according to Epic, up from more than 4,000 products at the end of 2024 and 190 games in 2019. About 1,100 games were released on the store in 2024.

How many people downloaded the Epic Games Store on mobile?

Epic reported 29 million installs of its mobile store between its launch in August 2024 and January 2025, short of its goal of 100 million by the end of 2024. Epic said more than half of install attempts on Android and iOS failed.

Cite or reuse these statistics

Every figure in this report is free to reuse in articles, videos, research and AI-written content under CC BY 4.0. The one condition: credit Virtwave with a link to this page, so your readers can check the number and see when it was last updated.

Linkhttps://www.virtwave.com/industry-news/epic-games-store-statistics
HTML<a href="https://www.virtwave.com/industry-news/epic-games-store-statistics">Epic Games Store Statistics 2026 (Virtwave)</a>
CitationHaddad, N. (2026). Epic Games Store Statistics 2026. Virtwave. https://www.virtwave.com/industry-news/epic-games-store-statistics
Download all figures as CSV

Sources

  1. Epic GamesFirst-partyEpic Games Store 2025 Year in Review (3 February 2026)Accessed — Text and “Data and Stats Summary”: users, MAU, DAU, spending, hours, accounts, free games, catalogue, gifting, revenue share.
  2. Epic GamesFirst-partyEpic Games Store 2024 Year in Review (14 February 2025)Accessed — Users, accounts, peak and average DAU/MAU, releases, spending, third-party hours 2023–2024, free games, Epic First Run, Launch Everywhere.
  3. Epic GamesFirst-partyEpic Games Store 2023 Year in Review (16 February 2024)Accessed — Users, accounts, peak DAU, MAU, new titles, catalogue, spending, free games.
  4. Epic GamesFirst-partyEpic Games Store 2022 Year in Review (9 March 2023)Accessed — Users, accounts, peak DAU, MAU, new titles, catalogue, spending, free games and peak-CCU records.
  5. Epic GamesFirst-partyEpic Games Store 2021 Year in Review (27 January 2022)Accessed — Users, peak DAU, peak CCU 13.2M, MAU, catalogue, spending and third-party share, free games, Holiday Sale, hours.
  6. Epic GamesFirst-partyEpic Games Store 2020 Year in Review (28 January 2021)Accessed — Text: users, DAU, peak CCU 2019–2020, MAU 2019–2020, spending, hours 2019–2020, catalogue 2019–2020. Free-game claims, value and score read from the infographic on the page.
  7. Epic GamesFirst-partyEpic Games Store Weekly Free Games in 2020! (14 January 2020, with the 2019 infographic)Accessed — Read from the infographic: 108M PC customers, $680M and $251M spending, $23M coupons, 73 free games, 200M+ claims, $1,455 value, 80% score, December 2019 players by country.
  8. Epic GamesFirst-partyEpic Games Store Update (1 May 2019)Accessed — More than 25 million free-game installs since launch.
  9. Epic GamesFirst-partyThe Epic Games store is now live (7 December 2018)Accessed — 88% to developers “versus only 70% elsewhere”; a free game every two weeks in 2019.
  10. Epic Games (Unreal Engine blog)First-partyAnnouncing the Epic Games Store, by Tim Sweeney (4 December 2018)Accessed — “Developers receive 88% of revenue. There are no tiers or thresholds.” Unreal royalty covered from Epic’s 12%.
  11. Epic GamesFirst-partyEpic Games Store distribution page and FAQAccessed — 100% on the first $1M then 88/12, 187 countries, 16 languages, 80+ payment methods, 43 currencies, $100 submission fee, no engine royalty on store sales.
  12. Epic GamesFirst-partyEpic Games Store Updates Revenue Share: Keep 100% of the First $1M Per Product, Per Year (3 June 2025)Accessed — Retroactive from 1 June 2025; resets each 1 January from 2026; platforms covered.
  13. Epic GamesFirst-partyNew Epic Games Store Webshops and Revenue Share Update (1 May 2025)Accessed — 0% on the first $1,000,000 per app per year, then 12%; 5% Epic Rewards in Web Shops.
  14. Epic GamesFirst-partyIntroducing the Epic First Run program (23 August 2023)Accessed — 100% net revenue for six months of exclusivity; eligible launches from 16 October 2023.
  15. Epic GamesFirst-partyThe Epic Games Store Launches on Mobile (16 August 2024)Accessed — Launch on Android worldwide and iPhone in the EU.
  16. Epic GamesFirst-partyApp Store Economy is Far From Open, Despite Efforts by Epic, Developers, and Regulators in the EU (23 January 2025)Accessed — 29 million mobile installs vs a 100 million goal; more than 50% of install attempts unsuccessful; 5 million EU attempts blocked; first third-party mobile games.
  17. Epic Games (Fortnite)First-partyFortnite Ecosystem 2024 Year in Review: Celebrating Creators and Looking Ahead (22 January 2025)Accessed — Creator payouts, creators, islands and creator-island playtime for 2023–2024.

Who compiled this report

Data & Market Research Lead, Virtwave · Built and maintains this calculator

Noor runs market research for Virtwave, tracking gift card volumes, redemption patterns and fraud trends across the 80+ countries we deliver to. She compiles our data reports from primary government sources (FTC, central banks) and the major market-research houses, and cross-checks every figure against our own transaction data before publication.

Rayyan Omar

Senior Gaming Commerce Editor, Virtwave · Checks every figure before an update

Rayyan covers console and PC gaming wallets for Virtwave, with deep specialism in PlayStation Network, Xbox, Razer Gold and Steam. He has been writing about digital gaming commerce since 2020.

Virtwave sells game keys and gift cards, including Steam wallet codes. No platform or publisher paid for, reviewed or approved this report.

Update history

  1. Published 15 Oct 2026: with Epic’s Year in Review posts for 2019–2025 (2019 and 2020 read from Epic’s infographics), the developer distribution page, the 2025 revenue-share and Web Shops announcements, Epic First Run, the 2018 launch posts, Epic newsroom posts on the mobile store and Fortnite’s 2024 ecosystem review.

💬

FAQ Assistant

Click a question to see the answer

🤖

Select a question below
to get instant answers

🛒

Ordering & Purchasing

📧

Delivery & Activation

💰

Refunds & Returns

🔐

Account & Security

💬

Support

🔧

Technical Issues