Industry News · Platforms statistics

Steam Statistics 2026: Users, Concurrent Records, Hardware Survey and Top Games

By , Data & Market Research LeadFigures checked by Rayyan OmarEvery figure re-checked

Steam reached 42 million peak concurrent users according to Valve’s 2025 Year in Review, and 38.9 million people were online when we checked on 10 October 2026. Valve’s September 2026 Hardware Survey puts Windows on 95.03% of machines, the RTX 5070 as the most common GPU and 32 GB as the most common amount of RAM. Every figure below links to the Valve page it came from.

49 citable figures17 sourcesCSV downloadFree to cite with a link
Bar chart of Steam peak concurrent users by year as stated by Valve, rising from 24.8 million in 2020 to 42 million in 2025

Key takeaways

  • Steam’s peak concurrency has grown by about 3.4 million users a year for five years, from 24.8 million in 2020 to 42 million, Valve says.
  • Valve has not published monthly active users since 2021 (132 million). Any current “MAU” figure you see elsewhere is an outside estimate.
  • In September 2026, 32 GB overtook 16 GB as the most common RAM size (42.22%), and AMD reached 48.37% of PC CPUs, up 8.7 points in 18 months.
  • Steam delivered 100 exabytes of downloads in 2025, about 274 petabytes a day, up from roughly 80 exabytes in 2024.
  • Non-Valve games received an average 76% revenue share in 2025.
  • Counter-Strike 2, Dota 2 and PUBG together held about 7.2% of everyone online when we checked.

Key figures

42 million

peak concurrent Steam users

Valve’s own rounded figure in its 2025 Year in Review. The exact record is not on a Valve page.

Stated March 2026Valve ↗

38.93 million

Steam users online at once

Valve’s Charts page, half-hour sample at 12:30 UTC on a Saturday.

10 Oct 2026, 12:30 UTCValve ↗

95.03%

of Steam users run Windows

Windows 11 alone is 71.34%; Windows 10 is 23.61%.

September 2026 Hardware SurveyValve ↗

RTX 5070

is the most common GPU on Steam, at 5.86%

6.15% on Valve’s PC-only video card table. It nearly doubled from 3.09% in May 2026.

September 2026 Hardware SurveyValve ↗Valve ↗

32 GB

is now the most common RAM size, at 42.22% (16 GB: 37.82%)

September 2026 Hardware SurveyValve ↗

100 exabytes

of games and updates delivered in a year

Up from about 80 EB in 2024.

76%

average revenue share paid to non-Valve games

Averaged across all non-Valve games. Steam’s standard cut steps down for high-earning titles.

1.26 million

playing Counter-Strike 2, the most played game on Steam

10 Oct 2026, ~12:55 UTC (Saturday)Valve ↗Valve ↗

How many people use Steam?

Valve publishes live concurrency, the number of people signed in at the same moment, but no longer publishes monthly active users. So the honest answer to “how many people use Steam” comes in two parts. On a normal Saturday in October 2026, around 39 million people were online at once. The last monthly figure Valve released was 132 million, for 2021. Any larger monthly number in circulation, such as the often-quoted “200 million”, is an outside estimate, not a Valve statistic.[1][10]

38.93 million

Steam users online at once

Valve’s Charts page, half-hour sample at 12:30 UTC on a Saturday.

10 Oct 2026, 12:30 UTCValve ↗

40.08 million

peak online in the last three days

The highest point in the Charts page’s rolling window (7–10 Oct). It is not the all-time record.

7–10 Oct 2026Valve ↗

24.3M → 39.1M

daily low to daily high concurrent users

On 8 October the low came at 06:00 UTC and the high at 14:30 UTC, a swing of almost 15 million people.

8 Oct 2026Valve ↗

14:30 UTC

time of the daily concurrency peak

The daily maximum fell in the 14:30 UTC sample on 7, 8 and 9 October: evening in Asia, afternoon in Europe.

7–9 Oct 2026Valve ↗
Half-hourly samples from Valve’s Charts page, 7–10 October 2026 (UTC). 10 October is up to 12:30 UTC.
Day (UTC)Daily highDaily low
Wed 7 Oct 202638,564,15824,732,877
Thu 8 Oct 202639,056,64124,309,603
Fri 9 Oct 202639,995,30325,160,845
Sat 10 Oct 2026 (to 12:30)38,926,19126,089,750

Half-hour samples miss the exact top between samples, so the page’s own “peak online” (40,081,390) is slightly higher.

Source: Valve — Steam Charts — Overview (users online and peak online)

The daily rhythm is the most useful thing in the live data. Steam bottoms out around 06:00 UTC, when the Americas are asleep and Asia is just waking up. It peaks around 14:30 UTC, when Asian evenings and European afternoons overlap. The gap between them is about 15 million people every day. That matters if you schedule a launch, a server maintenance window or a sale announcement.[1]

Steam growth: concurrent user records by year

Steam peak concurrent users, as stated by Valve

202024.8M
202127.4M
202333M+
202439M+
202542M
Millions of users. 2020 and 2021 are exact. 2023 (“surpassed 33 million”), 2024 (“crossed 39 million”) and 2025 (“reaching 42 million”) are Valve’s rounded milestones. Valve published no peak figure for 2022.

Source: Valve — Steam — 2020 Year in Review; Valve — Steam — 2021 Year in Review; Valve — Steam Annual Summary: 2023; Valve — Steam Year In Review 2024; Valve — Steam Year In Review 2025

42 million

peak concurrent Steam users

Valve’s own rounded figure in its 2025 Year in Review. The exact record is not on a Valve page.

Stated March 2026Valve ↗

~3.4 million

extra peak concurrent users per year

Valve’s average over the five years since Steam first crossed 25 million.

2021–2026Valve ↗

Nearly 2×

growth in peak concurrent users since March 2020

March 2020 – March 2025Valve ↗

Steam monthly active users, as published by Valve

2018~90M
2019~95M
2020120.4M
2021132M
Millions of users. 2018 (“ninety million”) and 2019 (“nearly 95 million”) are Valve’s rounded wording.

Source: Valve — Steam — 2018 Year in Review; Valve — Steam — 2019 Year in Review; Valve — Steam — 2020 Year in Review; Valve — Steam — 2021 Year in Review

132 million

monthly active users — the latest figure Valve has published

From the 2021 Year in Review. Valve has given no MAU figure since.

69 million

daily active users

~38 billion

hours played on Steam in a year (+21%)

Up from 31.3 billion hours in 2020.

Steam Hardware Survey: operating systems

Steam Hardware & Software Survey, September 2026, all platforms combined. Change is in percentage points against August.
Operating systemShareChange on month
Windows (all)95.03%+1.08
Windows 11 64-bit71.34%+0.37
Windows 10 64-bit23.61%+0.71
Linux (all)3.05%−0.85
macOS1.92%−0.22

Source: Valve — Steam Hardware & Software Survey: September 2026

95.03%

of Steam users run Windows

Windows 11 alone is 71.34%; Windows 10 is 23.61%.

September 2026 Hardware SurveyValve ↗

3.05%

of Steam users run Linux (−0.85 points on the month)

September 2026 Hardware SurveyValve ↗

1.92%

of Steam users run macOS

September 2026 Hardware SurveyValve ↗

Windows 10 support ended for consumers in October 2025, yet almost a quarter of Steam machines still ran it eleven months later. For a developer, that is a large group to drop by requiring Windows 11. Linux dipped this month, but the September survey moved several categories sharply at once, so read single-month changes with care. See the methodology section.[4]

Most popular GPUs on Steam and VRAM

Share of PC (Windows) Steam users, from Valve’s video card table, May–September 2026.
GPUMayJunJulAugSep
NVIDIA GeForce RTX 50703.09%3.29%3.62%3.77%6.15%
NVIDIA GeForce RTX 50602.58%2.81%3.03%3.16%4.40%
NVIDIA GeForce RTX 5060 Ti2.06%2.26%2.40%2.55%4.06%
NVIDIA GeForce RTX 40603.74%3.65%3.63%3.60%3.89%
NVIDIA GeForce RTX 30604.02%3.88%3.88%3.92%3.66%

Source: Valve — Steam Hardware Survey — PC video card usage

RTX 5070

is the most common GPU on Steam, at 5.86%

6.15% on Valve’s PC-only video card table. It nearly doubled from 3.09% in May 2026.

September 2026 Hardware SurveyValve ↗Valve ↗

75.97%

of PC GPUs are NVIDIA (AMD 16.67%, Intel 7.01%)

September 2026 Hardware SurveyValve ↗

16 GB

is the most common VRAM size, at 27.21%, just ahead of 8 GB (26.71%)

September 2026 Hardware SurveyValve ↗

50.11%

of GPUs have 12 GB of VRAM or more

Our sum of Valve’s 12, 16, 20, 22, 24, 32 and 64 GB rows.

September 2026 Hardware SurveyValve ↗

92.19%

of PC GPUs support DirectX 12

September 2026 Hardware SurveyValve ↗

PC GPU share by manufacturer

NVIDIA75.97%
AMD16.67%
Intel7.01%
September 2026 Steam Hardware Survey, PC. Valve’s own 18-month chart has an outlier in February 2026 (NVIDIA 84.68%), so we do not chart that month.

Source: Valve — Steam Hardware & Software Survey: September 2026

The RTX 50-series took over in a single summer. In May 2026 the RTX 3060 still led this group of five cards. By September the RTX 5070, 5060 and 5060 Ti held the top three places. All three jumped in September, the same month several other categories swung, so part of that jump is likely the survey sample rather than sales. The direction since May is consistent, though.[5]

CPUs, RAM and storage: Intel vs AMD on Steam

AMD share of PC CPUs on Steam

Apr 202539.65%
Jul 202541.26%
Oct 202542.89%
Jan 202644.36%
Apr 202645.19%
Jul 202646.24%
Sep 202648.37%
Steam Hardware Survey, PC processor usage by manufacturer (quarterly points from Valve’s 18-month chart). Intel holds the rest.

Source: Valve — Steam Hardware & Software Survey: September 2026

51.63% / 48.37%

Intel vs AMD share of PC CPUs

September 2026 Hardware SurveyValve ↗

+8.7 points

AMD’s gain in PC CPU share in 18 months (39.65% → 48.37%)

April 2025 – September 2026Valve ↗

32 GB

is now the most common RAM size, at 42.22% (16 GB: 37.82%)

September 2026 Hardware SurveyValve ↗

8 cores

is the most common CPU core count, at 30.06% (6 cores: 27.23%)

September 2026 Hardware SurveyValve ↗

53.30%

of users have more than 1 TB of total storage

September 2026 Hardware SurveyValve ↗
Windows-only processor vendor table, May–September 2026. It differs slightly from the all-PC chart above.
VendorMayJunJulAugSep
Intel55.02%55.08%54.65%54.47%52.59%
AMD44.97%44.92%45.34%45.52%47.41%

Source: Valve — Steam Hardware Survey — processor usage by vendor and OS

AMD gained ground in 13 of the 17 month-to-month steps in Valve’s chart, which makes it the steadiest trend in the whole survey. The remaining gap is 3.26 points; at the 18-month average pace of about half a point a month for AMD (and the same loss for Intel), it would close in roughly three to four months. RAM moved the same way: in September, 32 GB became the most common configuration for the first time, overtaking 16 GB.[4]

Screen resolution, language and VR on Steam

Steam Hardware & Software Survey, September 2026, all platforms combined.
MetricShareChange on month
Primary display 1920×108047.91%−2.61
Primary display 2560×144027.04%+5.18
Primary display 3840×2160 (4K)4.79%−0.19
Language: English34.20%−4.05
Language: Simplified Chinese31.39%+7.42
Language: Russian9.05%−0.85
Users with a VR headset1.35%−0.14

Source: Valve — Steam Hardware & Software Survey: September 2026

47.91%

of primary displays are 1920×1080

2560×1440 is 27.04% and 3840×2160 (4K) is 4.79%.

September 2026 Hardware SurveyValve ↗

34.20%

use Steam in English, against 31.39% in Simplified Chinese

Chinese rose 7.42 points in one month, a survey-sample swing rather than a trend.

September 2026 Hardware SurveyValve ↗

1.35%

of Steam users have a VR headset connected

Meta Quest 3 is 26.90% of them; Valve’s new Steam Frame is 0.41%.

September 2026 Hardware SurveyValve ↗

Steam Deck and Linux statistics

330 million

hours played on Steam Deck in a year (+64%)

~17,000

games rated Playable or Verified on Steam Deck

Early 2025Valve ↗

CachyOS

is the most common Linux distribution on Steam (0.55% of all users)

Just ahead of SteamOS Holo, the Steam Deck’s own OS, at 0.53%.

September 2026 Hardware SurveyValve ↗

66.18%

of Linux Steam users have an AMD CPU

September 2026 Hardware SurveyValve ↗

Steam Deck playtime grew 64% in 2024, to 330 million hours. Some coverage rounded this to 67%, but Valve’s own figure is 64%. The Linux numbers show how far gaming on Linux now reaches beyond the Deck: in September 2026 the most common distribution on Steam was CachyOS, a gaming-focused desktop distro, slightly ahead of the Deck’s own SteamOS. Two in three Linux Steam users run an AMD processor.[8][4][6]

Most played games on Steam right now

Valve’s Most Played chart, Saturday 10 October 2026 at about 12:55 UTC. Counts change by the minute.
RankGamePlayers online
1Counter-Strike 21,262,779
2Dota 2899,612
3PUBG: Battlegrounds642,710
4AION 2323,111
5Apex Legends202,260
6Bongo Cat172,750
7WARDOGS137,609
8Delta Force129,575
9FiveM126,904
10Deadlock123,584

Valve’s Web API returned slightly different counts a few minutes earlier (CS2 1,234,761), because the two refresh at different times.

Source: Valve — Steam Charts — Most Played; Valve — Steam Web API — GetNumberOfCurrentPlayers (Counter-Strike 2)

1.26 million

playing Counter-Strike 2, the most played game on Steam

10 Oct 2026, ~12:55 UTC (Saturday)Valve ↗Valve ↗

~7.2%

of everyone online was playing CS2, Dota 2 or PUBG

Our calculation: their combined 2.8 million players divided by 38.9 million online.

10 Oct 2026, ~12:55 UTC (Saturday)Valve ↗Valve ↗

~20,800

concurrent players needed to reach Steam’s top 100

10 Oct 2026, ~12:55 UTC (Saturday)Valve ↗

Two of the top three games are Valve’s own, and all three are free to play or years past launch. The long tail is short: about 20,800 concurrent players was enough for 100th place. A game holding that many players at once on a Saturday afternoon (UTC) is among the most played on the platform.[2]

Steam revenue, downloads and gift cards

Data delivered by Steam per year

2024~80 EB
2025100 EB
Exabytes of game installs and updates, from Valve’s 2025 Year in Review. 2024 is Valve’s “about 80 exabytes”.

Source: Valve — Steam Year In Review 2025

100 exabytes

of games and updates delivered in a year

Up from about 80 EB in 2024.

274 PB

installs and updates delivered per day, on average

76%

average revenue share paid to non-Valve games

Averaged across all non-Valve games. Steam’s standard cut steps down for high-earning titles.

200+

new releases that earned over $1 million in launch revenue (+15%)

First 30 days plus pre-purchases. More than 500 passed $250,000 (+27%).

~10×

growth in yearly new-release revenue since 2014

2014–2024Valve ↗

500+

games that grossed over $3 million in a single year — a first for Steam

+274%

Daily Deal revenue after Valve expanded the program

Median revenue per deal fell only 8%.

436,592

Steam Events posted by developers, seen 3.13 billion times

+10%

seasonal sale revenue, Steam’s biggest sale year to that point

2024 vs 2023Valve ↗

Valve does not publish Steam’s total revenue. Its reviews describe the market through what developers earn instead. New-release revenue is ten times what it was in 2014. In 2024 more than 200 new games earned over $1 million in their first month, and the average revenue share paid to non-Valve games in 2025 was 76%.[8][7]

$80 million+

of physical Steam wallet cards redeemed over the holidays

20–31 Dec 2023Valve ↗

2.6 million+

digital Steam gift cards sent (dollar value +43%)

Gift cards are a real channel on Steam. Over the 12 days of the 2023 holidays, players redeemed more than $80 million in physical Steam wallet cards. In 2021 more than 2.6 million digital Steam gift cards were sent, and their dollar value rose 43% over 2020.[9][10]

Steam refunds, support and sale dates

357,750

refund requests submitted to Steam Support in 24 hours

24 hours to 10 Oct 2026Valve ↗

50,904

account security and recovery requests in 24 hours

24 hours to 10 Oct 2026Valve ↗

14 days / 2 hours

Steam’s refund window: within 14 days of purchase and under 2 hours played

Policy as of Oct 2026Valve ↗

50.5 Tbps

peak Steam download bandwidth in 48 hours

38.8 Tbps when we checked. Asia peaked at 22.3 Tbps, North America at 18.9.

48 hours to 10 Oct 2026Valve ↗

17 Dec – 4 Jan

Steam Winter Sale 2026 dates

Spring Sale 2027 runs 18–25 March and Summer Sale 2027 runs 24 June – 8 July.

Scheduled by ValveValve ↗
  • Winter Sale 2026: 17 December 2026 – 4 January 2027
  • Spring Sale 2027: 18 – 25 March 2027
  • Summer Sale 2027: 24 June – 8 July 2027

[17]

Steam Support received more than a third of a million refund requests in a single day. That is consistent with a policy that allows any refund within 14 days of purchase and under two hours of play, no questions asked.[15][16]

Methodology and caveats

Every figure was read by our team from a Valve page on 10 October 2026. The sources are Valve’s Charts and Most Played pages, the Steam Web API, the Steam Hardware & Software Survey (the September 2026 edition and its PC-only sub-tables), the Steam Year in Review posts for 2018–2025, the support and download statistics pages, the refund policy and the Steamworks seasonal sale calendar. Where we did arithmetic on Valve’s numbers, such as summing VRAM rows or dividing top-game players by users online, the figure says so.

Live figures (users online, players per game, bandwidth, support requests) are snapshots and change by the minute. Survey figures are monthly, and Year in Review figures are annual. Each figure on this page carries its own period, so please quote it along with the number.

  • The Steam Hardware & Software Survey is an opt-in sample, not a census. Single-month swings can be large: in September 2026, Simplified Chinese rose 7.42 points and 1440p rose 5.18. Cite these as “in the September 2026 survey”, not as trends.
  • Valve’s own 18-month charts include an outlier in February 2026 (NVIDIA GPUs at 84.68%, AMD at 10.61%). We left that month out of our charts.
  • The all-platform overview and the PC-only sub-pages give slightly different numbers. For example, the RTX 5070 is 5.86% overall and 6.15% on PC. We say which view each figure comes from.
  • Valve has not published monthly active users since 2021, and it publishes no yearly count of games released. We do not repeat third-party estimates of either.
  • The often-quoted exact concurrency record of 42,042,778 does not appear on any Valve page we could find, so we use Valve’s rounded “42 million”.

How we research and correct our content is set out in our editorial policy.

Steam Statistics 2026: FAQ

How many people use Steam in 2026?

About 39 million people were online on Steam at once on Saturday 10 October 2026 (38.93 million at 12:30 UTC), and Valve says Steam has reached 42 million peak concurrent users. Valve last published monthly active users for 2021: 132 million.

What is Steam’s concurrent user record?

Valve’s 2025 Year in Review, published in March 2026, says Steam reached 42 million peak concurrent users. Peak concurrency has grown by about 3.4 million users a year for five years, up from 24.8 million in 2020.

What is the most popular GPU on Steam?

The NVIDIA GeForce RTX 5070, at 5.86% of Steam users in the September 2026 Hardware Survey (6.15% on Valve’s PC-only table), ahead of the RTX 5060 and 5060 Ti. NVIDIA makes 75.97% of the GPUs in Steam PCs.

What percentage of Steam users use Linux?

3.05% in the September 2026 Steam Hardware Survey, against 95.03% on Windows and 1.92% on macOS. The most common Linux distribution was CachyOS (0.55% of all Steam users), just ahead of SteamOS on the Steam Deck (0.53%).

How much RAM do most Steam users have?

32 GB, at 42.22% of Steam users in the September 2026 survey. It overtook 16 GB (37.82%) to become the most common amount for the first time.

What is the most played game on Steam?

Counter-Strike 2, with 1,262,779 players online at about 12:55 UTC on 10 October 2026, followed by Dota 2 (899,612) and PUBG: Battlegrounds (642,710).

How much of a game’s revenue does Steam keep?

Valve says the average revenue share paid out to non-Valve games on Steam in 2025 was 76%, which means Valve kept about 24% on average across all of them.

Cite or reuse these statistics

Every figure in this report is free to reuse in articles, videos, research and AI-written content under CC BY 4.0. The one condition: credit Virtwave with a link to this page, so your readers can check the number and see when it was last updated.

Linkhttps://www.virtwave.com/industry-news/steam-statistics
HTML<a href="https://www.virtwave.com/industry-news/steam-statistics">Steam Statistics 2026 (Virtwave)</a>
CitationHaddad, N. (2026). Steam Statistics 2026. Virtwave. https://www.virtwave.com/industry-news/steam-statistics
Download all figures as CSV

Sources

  1. ValveFirst-partySteam Charts — Overview (users online and peak online)Accessed — store.steampowered.com/stats redirects here; we read the half-hourly series in the page data.
  2. ValveFirst-partySteam Charts — Most PlayedAccessed
  3. ValveFirst-partySteam Web API — GetNumberOfCurrentPlayers (Counter-Strike 2)Accessed
  4. ValveFirst-partySteam Hardware & Software Survey: September 2026Accessed — All platforms combined, with Valve’s 18-month PC charts.
  5. ValveFirst-partySteam Hardware Survey — PC video card usageAccessed
  6. ValveFirst-partySteam Hardware Survey — processor usage by vendor and OSAccessed
  7. ValveFirst-partySteam Year In Review 2025Accessed — Posted 6 March 2026.
  8. ValveFirst-partySteam Year In Review 2024Accessed — Posted 13 March 2025.
  9. ValveFirst-partySteam Annual Summary: 2023Accessed
  10. ValveFirst-partySteam — 2021 Year in ReviewAccessed — MAU, DAU and peak figures are in the post’s headline graphic.
  11. ValveFirst-partySteam — 2020 Year in ReviewAccessed
  12. ValveFirst-partySteam — 2019 Year in ReviewAccessed
  13. ValveFirst-partySteam — 2018 Year in ReviewAccessed
  14. ValveFirst-partySteam Download StatsAccessed
  15. ValveFirst-partySteam Support StatsAccessed
  16. ValveFirst-partySteam RefundsAccessed
  17. ValveFirst-partySteamworks Documentation — Seasonal Sales and FestsAccessed

Who compiled this report

Data & Market Research Lead, Virtwave · Built and maintains this calculator

Noor runs market research for Virtwave, tracking gift card volumes, redemption patterns and fraud trends across the 80+ countries we deliver to. She compiles our data reports from primary government sources (FTC, central banks) and the major market-research houses, and cross-checks every figure against our own transaction data before publication.

Rayyan Omar

Senior Gaming Commerce Editor, Virtwave · Checks every figure before an update

Rayyan covers console and PC gaming wallets for Virtwave, with deep specialism in PlayStation Network, Xbox, Razer Gold and Steam. He has been writing about digital gaming commerce since 2020.

Virtwave sells game keys and gift cards, including Steam wallet codes. No platform or publisher paid for, reviewed or approved this report.

Update history

  1. Published with the September 2026 Hardware Survey, live counts from 10 October 2026, and figures from Valve’s 2018–2025 Year in Review posts.

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