How do I check my mouse DPI?
Move the mouse a distance you measured with a ruler, count what the computer reports for that move, and divide counts by inches. At 800 DPI, a 10 cm move should report about 3,150 counts (10 cm is 3.94 inches). If you read a very different number, the mouse is not delivering the DPI it is set to, or something between the sensor and the reading (acceleration, scaling) has changed it. The analyzer above does the division and shows the deviation.
What is eDPI?
eDPI, or effective DPI, is your mouse DPI multiplied by your in-game sensitivity. It lets you compare settings across different DPIs: 800 DPI at 2.5 sensitivity is 2,000 eDPI. eDPI is only a fair comparison between games that share the same yaw, so for anything else use cm per 360, which is exact whatever the game.
What DPI do pro gamers use?
We do not publish a pro average, because we could not find one from a source we can check. Pro-settings sites list players one at a time, but no game publisher documents a typical DPI, and copying numbers from a ranking page would not meet our standard for figures on this site. What is safe to say: DPI is a hardware setting, and what defines your aim is cm per 360, the physical distance you move for a full turn. Work out yours in the converter and compare that.
Is higher DPI better?
Not by itself. Logitech describes DPI as a measure of how responsive a mouse is to movement: a higher DPI moves the pointer further for the same physical distance. It does not make you more accurate on its own. Doubling DPI and halving sensitivity gives the same turn: 800 DPI at 2.5 and 1,600 DPI at 1.25 both need 20.8 cm for a full turn at a 0.022 yaw.
What is cm/360?
cm/360 is how far you move the mouse, in centimetres, to turn your character a full 360 degrees. It is 360 divided by (yaw × sensitivity) counts, divided by DPI, converted to cm. In Counter-Strike 2, whose yaw Valve lists as 0.022, 800 DPI at its default 2.5 sensitivity is 20.8 cm per 360 (8.2 inches).
Why is my measured DPI different from the number on the box?
Three things. First, your measurement: a 10 cm move read to the nearest millimetre cannot show anything under about 1%, so a small gap is often just the ruler. Second, the path between sensor and reading: Microsoft’s documentation says ordinary pointer movement in Windows has acceleration applied and is limited to screen resolution, while raw input does not, so a browser or desktop reading can differ from what a game with raw input sees. Third, the mouse itself may count slightly differently from its setting. We could not find a first-party figure for how large that can be, so we do not quote one.
Is DPI the same as CPI?
In practice, yes. Logitech notes that mouse sensitivity is sometimes called dots per inch (DPI) or counts per inch (CPI). CPI is the more literal term: it counts what the sensor reports per inch of movement, not printed dots. This page uses DPI because that is what most mice and games call it, and CPI in the maths.
How do I convert sensitivity between games?
Match cm per 360, not the sensitivity number. Enter your DPI, sensitivity and the game’s yaw in the converter to get cm per 360, then type the same distance into the target game’s yaw to get its sensitivity. We include yaw only for Counter-Strike 2 and Team Fortress 2 (Source engine), the ones Valve documents; for any other game, find its yaw in the game’s own documentation and type it in.