Regional Data Report · 2026

Middle East Gaming Statistics 2026: MENA Market Size, Players, Spending & How Gamers Pay (Data Report)

A 2026 data report on gaming in the Middle East and North Africa (MENA): the size of the MENA games market, how many gamers there are, country-by-country spending in Saudi Arabia, the UAE and Egypt, the rise of female gamers, the Esports World Cup, and how MENA gamers actually pay — with sourced tables and charts you can cite.

  • 35+ sourced statistics on MENA gaming, updated June 2026
  • Figures from Newzoo, Niko Partners, Statista & PIF/Savvy Games
  • Free to cite with attribution
✍️ Written by Noor Haddad📅 June 25, 2026🕒 Updated June 25, 202614 min read✓ Reviewed by Layla Farah

The Middle East and North Africa (MENA) is one of the fastest-growing gaming regions on earth — young, mobile-first, highly connected, and increasingly the centre of global esports thanks to record-breaking events in Riyadh. As a digital gift card store headquartered in Dubai, Virtwave sits right in the middle of this market, and we are asked the same questions constantly: how big is gaming in the Gulf, how much do players spend, and how do people pay for games in a region where a large share of consumers are unbanked? This report pulls together the most reliable recent figures on MENA gaming for 2026 and pairs them with what they mean for digital payments and gift cards. Every figure is attributed, and the full source list is at the bottom so you can verify and cite it.

Key takeaways at a glance

~$7.1B
Estimated wider-MENA games market, 2025 (Newzoo)
$2.0B
MENA-3 (Saudi, UAE, Egypt) games revenue, 2024 (Niko Partners)
72M
Gamers in MENA-3 at the end of 2024
$70M+
Esports World Cup 2025 prize pool — a record
  • The wider MENA games market reached roughly $7.1 billion in 2025, growing about 7.5% year on year — outpacing the global average, according to Newzoo.
  • The MENA-3 markets (Saudi Arabia, the UAE and Egypt) generated about $2.0 billion in games revenue in 2024 and are forecast at roughly $2.2 billion for 2025, per Niko Partners — with Saudi Arabia alone accounting for roughly 59% of that spend.
  • The UAE has one of the highest gaming spends per player in the world — an estimated ARPU of about $84.6, ahead of Saudi Arabia ($54.89) and far ahead of Egypt ($3.39).
  • Women now make up over 37% of gamers in MENA-3, a major shift in a region that historically skewed more than 80% male.
  • Around two-thirds of the MENA population is unbanked or underbanked, which is why prepaid cards, carrier billing and gift cards — not credit cards — dominate how the region pays for games.

How big is the MENA games market in 2026?

There is no single agreed figure for “the Middle East games market” because every research house draws the map differently. Newzoo, which tracks the wider MENA region, put it at around $7.1 billion for 2025 and called it one of the fastest-growing markets globally. Niko Partners focuses on consumer spend in the three leading markets — Saudi Arabia, the UAE and Egypt — and lands closer to $2 billion. Others measure only the Gulf, or include all of Africa. The table below shows several of the most-cited 2024–2026 estimates side by side rather than forcing them into one number.

Selected Middle East / MENA games market estimates (2024–2026, by source)
SourceScopeMarket sizeYearGrowth
NewzooWider MENA~$7.1 billion2025+7.5% YoY
Niko PartnersMENA-3 (SA, UAE, Egypt) revenue$2.0 billion2024+5.4% YoY
Niko Partners (forecast)MENA-3 consumer spend~$2.2 billion2025
StatistaSaudi Arabia (Games)~$2.29 billion2025
Mordor IntelligenceMiddle East$5.14 billion2026from $4.56B in 2025
Grand View ResearchUAEGrowing through 20302025–2030~13% CAGR

Saudi Arabia, the UAE & Egypt: the MENA-3 split

Within the region, three markets do most of the heavy lifting. Niko Partners’ MENA-3 framework tracks Saudi Arabia, the UAE and Egypt together because they represent the bulk of formal games spending. Saudi Arabia is the giant by total spend, the UAE is the highest-value market per player, and Egypt is the largest by raw player count but the lowest by spend per head — a classic high-volume, low-ARPU mobile market.

MENA-3 share of regional games consumer spend (2025 forecast) and spend per player
MarketShare of MENA-3 spendAverage spend per player (ARPU)Profile
Saudi Arabia~59.1%$54.89Largest by total spend; console + mobile
UAE~33.7%$84.6Highest spend per player; very high connectivity
Egypt~7.2%$3.39Largest player base; mobile-first, low ARPU
Average gaming spend per player (ARPU), MENA-3

Estimated annual revenue per paying gamer, USD. 2025 figures.

UAE$84.6
Saudi Arabia$54.89
Egypt$3.39

Source: Niko Partners MENA-3 market model, 2025.

How many gamers are in the Middle East?

The player base is large and getting larger. Newzoo counts roughly 595 million players across the wider Middle East & Africa (MEA) bloc — about 16% of the global gaming population, making it the second-largest region behind Asia-Pacific. Narrowing to the three core markets, Niko Partners counted about 72 million gamers in MENA-3 at the end of 2024 and projects that will climb to roughly 84.3 million by 2029. The region’s median age is young and smartphone penetration is high, which is why growth here outpaces mature Western markets.

595M
Players across Middle East & Africa (Newzoo)
16%
of the global gaming population is in MEA
72M
Gamers in MENA-3, end of 2024
84.3M
MENA-3 gamers projected by 2029
MENA-3 gamer population, 2024 → 2029

Number of gamers in Saudi Arabia, the UAE and Egypt, in millions. 2029 is a projection.

202472.0M
2029 (projected)84.3M

Source: Niko Partners MENA-3 market model, 2025.

Who plays: the rise of female gamers

One of the most striking shifts in the region is who is playing. MENA gaming was long assumed to be overwhelmingly male — historically more than 80% — but that picture has changed fast. Niko Partners now puts women at over 37% of gamers in MENA-3, and forecasts that women will make up more than 40% of players across the combined Asia & MENA region in the coming years. Engagement is high across the board: gamers in the region play an average of about 10.8 hours a week, and sports simulators are the single most popular genre.

MENA-3 gamers by gender

Share of gamers in Saudi Arabia, the UAE and Egypt, 2025.

Male~63%
Female~37%

Source: Niko Partners, 2025. Historically the region skewed 80%+ male.

MENA gamer engagement snapshot (latest available)
MetricFigureSource
Average weekly play time~10.8 hoursNiko Partners
Share of gamers who are women (MENA-3)37%+Niko Partners
Most popular genreSports simulatorsNiko Partners
Projected women share (Asia & MENA)40%+Niko Partners

Esports & the Saudi investment story

No account of MENA gaming is complete without Saudi Arabia’s state-backed push into the industry. Through the Public Investment Fund (PIF) and its gaming arm, Savvy Games Group, the kingdom announced a strategy to invest roughly $38 billion in gaming as part of Vision 2030, aiming to make Saudi Arabia a global games hub. The clearest public expression of that ambition is the Esports World Cup in Riyadh: its 2025 edition ran with a record prize pool of more than $70 million across dozens of tournaments — the largest in esports history.

~$38B
PIF / Savvy Games gaming investment strategy
$70M+
Esports World Cup 2025 prize pool (record)
25+
Tournaments at the 2025 Esports World Cup
2030
Target year for Saudi Arabia’s gaming-hub goal

How MENA gamers actually pay

Here is the part most global gaming reports miss. In many MENA markets, the credit card is not the default — by various industry estimates around two-thirds of the population is unbanked or underbanked, and cash-on-delivery remains common even as governments push cashless targets. That reality shapes how people buy games and top up wallets: prepaid cards, mobile carrier billing and digital gift cards do the work credit cards do elsewhere. This is exactly why gift cards are not a niche in the region — they are core payment infrastructure for gaming.

How MENA gamers pay for digital goods (industry payment analyses)
Payment behaviourDetailSource
Unbanked / underbanked population~67% of MENAXsolla / Primer payment analyses
Cashless transaction target~70% by 2025 (Gulf policy push)Industry / government
Prepaid card usageCashU, Paysafecard widely used to fund online purchasesXsolla
Carrier billingLets unbanked players pay via mobile balancePocketGamer.biz
Local wallets (example)~74% of Egyptian gamers have used Vodafone CashIndustry payment analyses
Why prepaid & gift cards dominate MENA gaming payments

Approximate share of the MENA population that is unbanked or underbanked.

Unbanked / underbanked~67%
Fully banked~33%

Source: Xsolla & Primer MENA payment analyses, 2024–2025.

What this means for gift cards

Put the pieces together and the picture is clear: a fast-growing, young, mobile-first player base; high spend per head in the Gulf; and a payment landscape where prepaid value beats plastic. That is a near-perfect environment for digital gift cards. They let players in Saudi Arabia, the UAE, Egypt and beyond top up the platforms they already use without a credit card, in their own currency, delivered to an inbox in seconds.

For the global context behind these regional numbers, see our video game industry statistics 2026 report and our gift card statistics 2026 report. To see who makes up this fast-growing audience, read our gaming demographics statistics 2026 report — MENA is the fastest-growing region of a 3.6-billion-player world. To understand how players spend once they are in a game, read our in-game purchases & microtransactions statistics 2026 report, and for memberships see our game subscription statistics 2026 report. MENA is a mobile-first market, so our mobile gaming statistics 2026 report is especially relevant here. Ready to buy? Our buyer’s guide ranks the best gift cards for gamers in 2026, or jump straight to our complete Steam gift card guide and our walkthrough on how to check a PlayStation (PSN) wallet balance.

Methodology & sources

This report is a meta-analysis: we compile published figures from specialist games-research firms, market-research houses and industry payment analyses, and we flag where estimates differ rather than averaging them into a single number. “MENA-3” refers to Saudi Arabia, the UAE and Egypt as defined by Niko Partners. Where a figure is a forecast we label it “projected.” Revenue figures are consumer spend / market revenue as reported by each source; payment figures are directional industry estimates. All figures were current as of June 2026 and cross-checked against our own regional transaction patterns at Virtwave.

Primary sources used in this report:

  • Niko Partners — MENA-3 video games market model (revenue, players, demographics): nikopartners.com
  • Newzoo — Global Games Market Report (MENA region size & player counts): newzoo.com
  • Statista — Saudi Arabia & UAE games market forecasts and ARPU: statista.com
  • Mordor Intelligence — Middle East gaming market report: mordorintelligence.com
  • PIF / Savvy Games Group — Saudi gaming investment strategy: pif.gov.sa
  • Esports World Cup — 2025 prize pool & format: esportsworldcup.com
  • Xsolla & Primer — MENA payment-method analyses (unbanked share, prepaid & carrier billing): xsolla.com

How to cite this report

Researchers, journalists and bloggers are welcome to reference the statistics in this report. If you use a figure, please credit Virtwave and link back to this page so your readers can trace the underlying sources. Here is a ready-made attribution line you can copy:

Source: Virtwave — “Middle East Gaming Statistics 2026” (https://virtwave.com/blog/middle-east-gaming-statistics-2026)

Frequently Asked Questions

How big is the gaming market in the Middle East?
It depends on scope. Newzoo estimates the wider MENA games market at roughly $7.1 billion for 2025, growing about 7.5% year on year. Niko Partners, which tracks consumer spend in the three leading markets (Saudi Arabia, the UAE and Egypt), puts that “MENA-3” figure at about $2.0 billion in 2024, rising to roughly $2.2 billion in 2025. Always state which scope you mean when citing a number.
Which Middle East country spends the most on games?
Saudi Arabia is the largest market by total spend, accounting for roughly 59% of MENA-3 games spending. The UAE has the highest spend per player, with an estimated ARPU of about $84.6 — one of the highest in the world — while Egypt has the largest raw player base but the lowest spend per head (around $3.39).
How many gamers are there in the Middle East?
Newzoo counts about 595 million players across the wider Middle East & Africa (MEA) region — roughly 16% of all gamers worldwide, the second-largest region after Asia-Pacific. In the three core markets (Saudi Arabia, the UAE and Egypt) Niko Partners counted about 72 million gamers at the end of 2024, projected to reach around 84 million by 2029.
Why are gift cards so popular for gaming in the Middle East?
Because a large share of the MENA population — by industry estimates around two-thirds — is unbanked or underbanked, so credit cards are not the default way to pay online. Prepaid cards, mobile carrier billing and digital gift cards fill that gap, letting players top up PlayStation, Xbox, Steam and mobile wallets without a bank card. That makes gift cards core payment infrastructure for gaming in the region, not a niche.
Can I reuse these statistics on my own site?
Yes. You are welcome to cite any figure in this report, ideally with a link back to this page so readers can check the underlying sources. See the “How to cite this report” section above for a ready-made attribution line and the full source list.
Noor Haddad
Data & Market Research Lead, Virtwave

Noor runs market research for Virtwave, tracking gift card volumes, redemption patterns and fraud trends across the 80+ countries we deliver to. She compiles our data reports from primary government sources (FTC, central banks) and the major market-research houses, and cross-checks every figure against our own transaction data before publication.

Noor Haddad
Data & Market Research Lead, Virtwave

Noor runs market research for Virtwave, tracking gift card volumes, redemption patterns and fraud trends across the 80+ countries we deliver to. She compiles our data reports from primary government sources (FTC, central banks) and the major market-research houses, and cross-checks every figure against our own transaction data before publication.

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